Houdini Main Changelogs
19.5.59 | Fixed a bug that caused the SetGeometryHdaParameter and SetModifierHdaParameter MaxScript methods to not respect the 'Enable automatic recooking' setting of the HDA. |
Thu. November 4, 2021 | |
19.5.59 | Fixed a bug that caused the SetGeometryHdaParameter and SetModifierHdaParameter MaxScript methods to not respect the 'Enable automatic recooking' setting of the HDA. |
Thu. November 4, 2021 | |
18.5.696 | Color parameters can now be set from the MaxScript API. |
Thu. September 9, 2021 | |
19.0.373 | Color parameters can now be set from the MaxScript API. |
Thu. September 9, 2021 | |
19.5.3 | Color parameters can now be set from the MaxScript API. |
Thu. September 9, 2021 | |
19.5.3 | Color parameters can now be set from the MaxScript API. |
Thu. September 9, 2021 | |
18.5.688 | The following detail attributes, which were previously only created for input meshes, will now also be created for input curves:
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Wed. September 1, 2021 | |
19.0.365 | The following detail attributes, which were previously only created for input meshes, will now also be created for input curves:
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Wed. September 1, 2021 | |
19.0.365 | The following detail attributes, which were previously only created for input meshes, will now also be created for input curves:
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Wed. September 1, 2021 | |
19.0.365 | The following detail attributes, which were previously only created for input meshes, will now also be created for input curves:
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Wed. September 1, 2021 | |
18.5.687 | When an input mesh has a multi-material applied, the plugin will now create a detail attribute named "hemax_material" that stores the name of the multi-material. The names of the sub-materials will continue to be stored in the "hemax_material" primitive attribute. |
Tue. August 31, 2021 | |
19.0.364 | When an input mesh has a multi-material applied, the plugin will now create a detail attribute named "hemax_material" that stores the name of the multi-material. The names of the sub-materials will continue to be stored in the "hemax_material" primitive attribute. |
Tue. August 31, 2021 | |
19.0.364 | When an input mesh has a multi-material applied, the plugin will now create a detail attribute named "hemax_material" that stores the name of the multi-material. The names of the sub-materials will continue to be stored in the "hemax_material" primitive attribute. |
Tue. August 31, 2021 | |
19.0.364 | When an input mesh has a multi-material applied, the plugin will now create a detail attribute named "hemax_material" that stores the name of the multi-material. The names of the sub-materials will continue to be stored in the "hemax_material" primitive attribute. |
Tue. August 31, 2021 | |
18.5.674 |
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Wed. August 18, 2021 | |
19.0.351 |
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Wed. August 18, 2021 | |
19.0.351 |
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Wed. August 18, 2021 | |
19.0.351 |
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Wed. August 18, 2021 | |
18.5.641 | Fixed a bug with multiparameter loading that could cause a multiparameter to have the wrong number of instances when loading a scene or restarting the session. |
Fri. July 16, 2021 | |
19.0.318 | Fixed a bug with multiparameter loading that could cause a multiparameter to have the wrong number of instances when loading a scene or restarting the session. |
Fri. July 16, 2021 | |
19.0.318 | Fixed a bug with multiparameter loading that could cause a multiparameter to have the wrong number of instances when loading a scene or restarting the session. |
Fri. July 16, 2021 | |
19.0.318 | Fixed a bug with multiparameter loading that could cause a multiparameter to have the wrong number of instances when loading a scene or restarting the session. |
Fri. July 16, 2021 | |
18.5.624 | Fixed issue with multiparms displaying incorrectly when the first instance starts at 0. |
Tue. June 29, 2021 | |
19.0.301 | Fixed issue with multiparms displaying incorrectly when the first instance starts at 0. |
Tue. June 29, 2021 | |
19.0.301 | Fixed issue with multiparms displaying incorrectly when the first instance starts at 0. |
Tue. June 29, 2021 |