Houdini Main Changelogs
19.5.812 |
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Mon. November 27, 2023 | |
20.0.539 | Skeletal Mesh input now exports the mesh using the `FSkeletalMeshImportData` (the source geometry), if available in the bulk data, to Houdini via `FMeshDescription`. This also fixes an issue where Skeletal Mesh UVs were not exported to Houdini correctly. |
Mon. November 27, 2023 | |
19.5.807 | Fixed an issue where vertex colors would not be converted from gamma to linear when importing to Houdini from Unreal. |
Thu. November 23, 2023 | |
20.0.534 | Fixed vertex colors not being converted to linear space when importing from Unreal. |
Thu. November 23, 2023 | |
20.0.534 |
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Wed. November 22, 2023 | |
19.5.807 | UE 4.27 only: Fixed a bug when baking a static mesh, where if it uses a temporary output mesh as its complex collision mesh, the collision mesh was not baked. |
Wed. November 22, 2023 | |
20.0.534 | UE 4.27 only: Fixed a bug when baking a static mesh, where if it uses a temporary output mesh as its complex collision mesh, the collision mesh was not baked. |
Wed. November 22, 2023 | |
20.0.533 | Added checkbox to export height only when importing to Houdini from Unreal. |
Wed. November 22, 2023 | |
19.5.806 | Baking outputs from a HoudiniAssetComponent will no longer replace assets when both of the following conditions are met:
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Tue. November 21, 2023 | |
20.0.532 | Baking outputs from a HoudiniAssetComponent will no longer replace assets when both of the following conditions are met:
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Mon. November 20, 2023 | |
19.5.805 | When baking an output asset the default bake name now includes the `HoudiniAssetComponent`'s GUID (if a custom bake name was not set in the output details panel or via attributes). This makes the default bake name unique to that specific HoudiniAssetActor, preventing situations where baking could replace assets baked from different instantiations of the same HDA from different levels when using the default bake name. |
Mon. November 20, 2023 | |
20.0.532 | When baking an output asset the default bake name now includes the `HoudiniAssetComponent`'s GUID (if a custom bake name was not set in the output details panel or via attributes). This makes the default bake name unique to that specific HoudiniAssetActor, preventing situations where baking could replace assets baked from different instantiations of the same HDA from different levels when using the default bake name. |
Mon. November 20, 2023 | |
20.0.531 | Fixed an issue where the wrong camera transform could be sent to Houdini from Unreal. |
Mon. November 20, 2023 | |
19.5.804 | Fixed an issue where the wrong camera transform could be sent to Houdini from Unreal. |
Mon. November 20, 2023 | |
19.5.801 | Fixed an issue where importing a height field with non-default grid spacing into Unreal would cause the landscape to be scaled vertically. |
Fri. November 17, 2023 | |
20.0.528 | Fixed an issue where height fields with non-default grid spacing would be scaled vertically when imported to Unreal. |
Fri. November 17, 2023 | |
19.5.800 | Improved user interaction with the rotation field of transform inputs for Geometry inputs. |
Thu. November 16, 2023 | |
19.5.800 | Added support for baking of data tables. |
Thu. November 16, 2023 | |
20.0.527 | Improved the UI for editing rotations in Geometry input transforms. |
Thu. November 16, 2023 | |
20.0.527 | Added support for baking data tables in Unreal. |
Thu. November 16, 2023 | |
20.0.527 | Add support for serializing AnimCurves as fbx_custom_attributes when sending/receiving AnimSequences/motionclips. |
Wed. November 15, 2023 | |
20.0.526 | Fixed an issue where HDAs would recook when loading a sub level containing an HDA which references an actor in the same sub level. |
Wed. November 15, 2023 | |
19.5.799 | Fixed an issue where HDAs would recook when loading a sub level containing an HDA which references an actor in the same sub level. |
Wed. November 15, 2023 | |
19.5.799 | Added support for the "Export Level Instance Content" input option to the old input system with packed level actors and level instances in world input. This means that the "Export Level Instance Content" option is now functional in both the old input system and the new input system. |
Tue. November 14, 2023 | |
20.0.526 | Added support for the "Export Level Instance Content" input option to the old input system with packed level actors and level instances in world input. This means that the "Export Level Instance Content" option is now functional in both the old input system and the new input system. |
Tue. November 14, 2023 |