Houdini Main Changelogs
19.0.648 | Fixed incorrect rotation values when using curve inputs. |
Mon. June 13, 2022 | |
19.0.643 |
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Wed. June 8, 2022 | |
19.0.641 | Fixed XY Position offset on Landscape. |
Mon. June 6, 2022 | |
19.0.634 |
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Mon. May 30, 2022 | |
19.0.624 |
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Wed. May 18, 2022 | |
19.0.617 |
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Wed. May 11, 2022 | |
19.0.611 |
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Thu. May 5, 2022 | |
19.0.610 |
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Wed. May 4, 2022 | |
19.0.605 |
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Fri. April 29, 2022 | |
19.0.603 |
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Wed. April 27, 2022 | |
19.0.596 |
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Wed. April 20, 2022 | |
19.0.595 |
CookOnTransformChange was enabled.
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Tue. April 19, 2022 | |
19.0.581 | Added support for Unreal Engine 5.0. |
Tue. April 5, 2022 | |
19.0.580 |
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Mon. April 4, 2022 | |
19.0.575 |
"unreal_nanite_trim_relative_error" attributes to set the corresponding nanite settings.
Fixed Nanite FallbackPercentTriangles parameter being incorrectly set |
Wed. March 30, 2022 | |
19.0.560 |
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Tue. March 15, 2022 | |
19.0.554 |
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Wed. March 9, 2022 | |
19.0.554 | Fixed a bug (UE5 only) where mesh translation would crash if the mesh had a k-DOP collision primitive. |
Wed. March 9, 2022 | |
19.0.553 | Fix issue where baking Landscapes with edit layers to sublevels can cause UE to crash. |
Tue. March 8, 2022 | |
19.0.552 | Fixed crash when using ButtonStrip parameters. |
Mon. March 7, 2022 | |
19.0.548 | Fixed potentially invalid pointer access in the custom detail / UI panels. |
Thu. March 3, 2022 | |
19.0.547 | Fix issue where saving a level in World Composition mode would trigger a recook of HDAs. |
Wed. March 2, 2022 | |
19.0.527 | Set Static Mesh's Collision Trace Flag to Use Complex as Simple when assigning collision geometry. |
Thu. February 10, 2022 | |
19.0.527 | Fixed a bug with static mesh translation where output attributes, such as unreal_output_name, would not always be correctly processed if the mesh has LOD or collision groups. |
Thu. February 10, 2022 | |
19.0.527 |
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Thu. February 10, 2022 |