Houdini Main Changelogs

19.0.648

Fixed incorrect rotation values when using curve inputs.

Mon. June 13, 2022
19.0.643
  • Fixed DataTable input not being sent to Houdini if one of the DT'srow name had invalid characters.
  • Fixed the Landscape ForcedMinValue/ForcedMaxValue setting being ignoredwhen converting Heightfields to Landscape.
Wed. June 8, 2022
19.0.641

Fixed XY Position offset on Landscape.

Mon. June 6, 2022
19.0.634
  • Fixed materials assigned to a landscape being duplicated when baking.
Mon. May 30, 2022
19.0.624
  • (UE5) Fixed BSP/Brush input creating bad geometry in Houdini.
  • Updated the Geometry Collection output UI to add a "browse to" button,as well as the number of pieces generated.
Wed. May 18, 2022
19.0.617
  • (UE5.0) Fixed crash when outputting Geometry Collections.
  • "Open Session Sync" and "Open Scene in Houdini" now use unreal's working directoryas their working dir instead of using the temp directory.This will make troubleshooting path issues with the internal session more convenient.
Wed. May 11, 2022
19.0.611
  • Fixed crash when inputting GeometryCollections.
  • Fixed bug when importing GeometryCollectionActors via a World Input.
Thu. May 5, 2022
19.0.610
  • Fixed bug causing session loss when using Unreal Spline Components in World Inputs.(when not using legacy curves)
  • Fixed bug that caused World Inputs to sometimes not detect that their input object/actorshad changed, preventing the HDA from automatically updating.
  • Added the "Use Legacy Curve" checkbox to world inputs.
  • Improved how world inputs track/detect spline components modifications.
Wed. May 4, 2022
19.0.605
  • Fixed mesh input objects never cleaning up their materials array,slowly bloating up the size of the Houdini Asset Component.This should reduce the memory usage of the plugin when using any HDAthat has input meshes.
  • Fixed crash when outputting a mesh that used the "unreal_uproperty_collisionprofilename" attribute.
Fri. April 29, 2022
19.0.603
  • Fixed manually entered transform still being pushed to Houdini evenwhen "Push Transform to Houdini" is disabled.
Wed. April 27, 2022
19.0.596
  • Fixed Unreal Spline Component's closed state being incorrectly set when using world input.
  • Fixed world input ignoring the "Use Legacy Curve" setting when sending unreal spline components.The setting was only used for (Houdini) curve inputs.
  • Enabled the "Use Legacy Curve" setting by default as it helps with instabilities when inputting curves/splines.
Wed. April 20, 2022
19.0.595
  • Fixed a bug that caused UploadTransformToHoudini to only work when

CookOnTransformChange was enabled.

  • Houdini Proxy Meshes are now enabled by default.
Tue. April 19, 2022
19.0.581

Added support for Unreal Engine 5.0.

Tue. April 5, 2022
19.0.580
  • Fixed rot/scale attributes being ignored when outputing curves to SplineComponents.
  • Fixed material parameter attributes (unreal_material_parameter_*) not being created on inputs.
Mon. April 4, 2022
19.0.575
  • (UE5) Added support for the "unreal_nanite_fallback_relative_error" and

"unreal_nanite_trim_relative_error" attributes to set the corresponding nanite settings.

  • (UE5) Merged PR#172 on behalf of Filoppi:

Fixed Nanite FallbackPercentTriangles parameter being incorrectly set

Wed. March 30, 2022
19.0.560
  • Partially loaded input landscapes will now correctly send transformsto Houdini.
  • Fix height offset issue with input landscapes.
  • Fix HoudiniAssetComponent cook-on-transform-change regression.
Tue. March 15, 2022
19.0.554
  • Fix crash when baking a non-editlayer landscape.
  • Improve detection of newly baked levels when WorldComposition is enabled.
Wed. March 9, 2022
19.0.554

Fixed a bug (UE5 only) where mesh translation would crash if the mesh had a k-DOP collision primitive.

Wed. March 9, 2022
19.0.553

Fix issue where baking Landscapes with edit layers to sublevels can cause UE to crash.

Tue. March 8, 2022
19.0.552

Fixed crash when using ButtonStrip parameters.

Mon. March 7, 2022
19.0.548

Fixed potentially invalid pointer access in the custom detail / UI panels.

Thu. March 3, 2022
19.0.547

Fix issue where saving a level in World Composition mode would trigger a recook of HDAs.

Wed. March 2, 2022
19.0.527

Set Static Mesh's Collision Trace Flag to Use Complex as Simple when assigning collision geometry.

Thu. February 10, 2022
19.0.527

Fixed a bug with static mesh translation where output attributes, such as unreal_output_name, would not always be correctly processed if the mesh has LOD or collision groups.

Thu. February 10, 2022
19.0.527
  • Fix issue where landscape height offset would be applied twice whensending landscape data to Houdini.
  • Ensure landscape transform is updated when performing Recommit Landscape.
Thu. February 10, 2022