Houdini Main Changelogs

Houdini 19.0.497 The LOP Instancer will now respect N/v/up to orient the instances, matching the Copy To Points SOP. Tue. January 11, 2022
Houdini 19.0.497 When using a LOP Instancer with "First Input's Points", the per-point transform data is now properly checked for multiple time samples (i.e., animated data) and flags the Instancer as such. Tue. January 11, 2022
Houdini 19.0.497 Fixed a display issue in the SOP Create LOP that could show two versions of the geometry when inside its SOP network. Tue. January 11, 2022
Houdini 19.0.497 For Windows, added experimental access method (HOUDINI_ACCESS_METHOD=3) that uses the CreateFile() Windows API which hopefully gives better behaviour for testing whether files/directories have read/write/execute permissions, especially when dealing with network storage devices. The default behaviour for HOUDINI_ACCESS_METHOD remains unchanged but one may explicitly set HOUDINI_ACCESS_METHOD 3 to test the new method. Tue. January 11, 2022
Houdini 19.0.496 The Vellum Constraints SOP has a new Model menu, replacing the Use Linear Model toggle, for the Triangle Stretch, Tetrahedral Stretch, and Tetrahedral Fiber constraints. The new option called Scale-Invariant ARAP takes into account the area of triangle or volume of tetrahedron when considering stiffness, making stiffness values work much better across physcial scales, and is the best option for organic materials such as skin and muscle. Mon. January 10, 2022
Houdini 19.0.496 Fixed a bug causing the plugin to create an extra empty Blueprint when importing BGEO files. Mon. January 10, 2022
Houdini 19.0.496 Fixed an issue where PDG callbacks were being called in inappropriate times if there are multiple output objects Mon. January 10, 2022
Houdini 19.0.496 In the Mocap Steam SOP, fix spurious reconnection errors when the mocap device sends data too slowly (5 FPS or less). Mon. January 10, 2022
Houdini 19.0.496 Fixed a bug where unicode characters produced an error when entered in sticky notes in the Network View. Mon. January 10, 2022
Houdini 19.0.496 Fixed an issue where output colliders with no mesh renderers would result in a disabled Collider Mon. January 10, 2022
Houdini 19.0.493 Fixes a bug with the Karma ROP's Karma Viewport callback which would error when /obj has no children. Sat. January 8, 2022
Houdini 19.0.493 Fixed a bug where the main Houdini window unintentially opened in full screen mode for some Linux window managers. This only occurred on systems with multiple monitors. Fri. January 7, 2022
Houdini 19.0.493 Fixed a bug where the parameter spreadsheet treated rows with only flags as being empty. Fri. January 7, 2022
Houdini 19.0.493 Fixed the Join SOP state selector to have preselect highlighting and to better support intersections against all scales of primitives. Fri. January 7, 2022
Houdini 19.0.493 Fixed bug where the Join SOP state selector could dereference freed memory when removing entries. Fri. January 7, 2022
Houdini 19.0.493 Fixed bug where events could reference a deleted source object. Fri. January 7, 2022
Houdini 19.0.493 Fixed Prune VDB Blocks parameter on the Volume VOP to work consistently. Fri. January 7, 2022
Houdini 19.0.492 XPU: no more limit to the number of polymesh material bindings (previously was max of 16) Fri. January 7, 2022
Houdini 19.0.492 RBD Bullet Solver now initialises an id attribute on emitted RBDs to avoid -1 ids. Fixes a bug with double emissions when "emit RBDs" and "solve on creation frame" were enabled. Fri. January 7, 2022
Houdini 19.0.493 Fixed a case where the Karma Viewport button in the Karma LOP wasn't properly setting the camera, and could cause a crash when reopened. Fri. January 7, 2022
Houdini 19.0.493 Fixed a crash that could occur after reloading Alembic geometry. Fri. January 7, 2022
Houdini 19.0.493 Initialize collision profile on newly created static mesh components to match that of the HoudiniAssetComponent. Fri. January 7, 2022
Houdini 19.0.493 Fixed an issue where the DOP Import SOP didn't allow the 'id' attribute to be transferred from packed primitives when importing as points. Fri. January 7, 2022
Houdini 19.0.492 On the Guide Partition SOP, added the ability to override radius and strength with skin attributes or textures. Thu. January 6, 2022
Houdini 19.0.492 Add unreal_landscape_layer_noweightblend and unreal_landscape_editlayer_subtractive attributes for landscape edit layers. Thu. January 6, 2022