Houdini Main Changelogs
18.5.414 | Fix Blendshapes SOP bug that could use stale weights in some cases when Differencing is disabled. |
Tue. December 1, 2020 | |
18.6.91 | Fix Blendshapes SOP bug that could use stale weights in some cases when Differencing is disabled. |
Tue. December 1, 2020 | |
18.6.91 | Fix Blendshapes SOP bug that could use stale weights in some cases when Differencing is disabled. |
Tue. December 1, 2020 | |
18.6.91 | Fix Blendshapes SOP bug that could use stale weights in some cases when Differencing is disabled. |
Tue. December 1, 2020 | |
18.5.402 | Fix crash in FBX Animation/Character Import SOP for FBX files that have non-animated blendshapes. |
Thu. November 19, 2020 | |
18.6.79 | Fix crash in FBX Animation/Character Import SOP for FBX files that have non-animated blendshapes. |
Thu. November 19, 2020 | |
18.6.79 | Fix crash in FBX Animation/Character Import SOP for FBX files that have non-animated blendshapes. |
Thu. November 19, 2020 | |
18.6.79 | Fix crash in FBX Animation/Character Import SOP for FBX files that have non-animated blendshapes. |
Thu. November 19, 2020 | |
18.5.387 | Fixed a bug where agent blendshapes could be incorrectly exported to USD when both the base shape and a blendshape input shape had an id attribute (sparse blendshapes). |
Wed. November 4, 2020 | |
18.6.64 | Fixed a bug where agent blendshapes could be incorrectly exported to USD when both the base shape and a blendshape input shape had an id attribute (sparse blendshapes). |
Wed. November 4, 2020 | |
18.6.64 | Fixed a bug where agent blendshapes could be incorrectly exported to USD when both the base shape and a blendshape input shape had an id attribute (sparse blendshapes). |
Wed. November 4, 2020 | |
18.6.64 | Fixed a bug where agent blendshapes could be incorrectly exported to USD when both the base shape and a blendshape input shape had an id attribute (sparse blendshapes). |
Wed. November 4, 2020 | |
18.6.36 | Added new methods to hou.AgentShape for modifying the geometry of shapes in the agent's shape library, along with convenience methods for setting up blendshapes. |
Wed. October 7, 2020 | |
18.6.36 | Added new methods to hou.AgentShape for modifying the geometry of shapes in the agent's shape library, along with convenience methods for setting up blendshapes. |
Wed. October 7, 2020 | |
18.6.36 | Added new methods to hou.AgentShape for modifying the geometry of shapes in the agent's shape library, along with convenience methods for setting up blendshapes. |
Wed. October 7, 2020 | |
18.5.359 | Added new methods to hou.AgentShape for modifying the geometry of shapes in the agent's shape library, along with convenience methods for setting up blendshapes. |
Wed. October 7, 2020 | |
18.0.548 | When importing FBX clips for blendshapes, only import the first frame when the import animation option is disabled. |
Fri. August 7, 2020 | |
18.5.298 | When importing FBX clips for blendshapes, only import the first frame when the import animation option is disabled. |
Fri. August 7, 2020 | |
18.5.298 | When importing FBX clips for blendshapes, only import the first frame when the import animation option is disabled. |
Fri. August 7, 2020 | |
18.5.298 | When importing FBX clips for blendshapes, only import the first frame when the import animation option is disabled. |
Fri. August 7, 2020 | |
18.5.298 | When importing FBX clips for blendshapes, only import the first frame when the import animation option is disabled. |
Fri. August 7, 2020 | |
18.0.517 | Fixed a bug where an agent shape using the blendshape deformer (without skinning) was not visible in the viewport. The base shape is now displayed. |
Fri. July 3, 2020 | |
18.5.262 | Fixed a bug where an agent shape using the blendshape deformer (without skinning) was not visible in the viewport. The base shape is now displayed. |
Fri. July 3, 2020 | |
18.5.262 | Fixed a bug where an agent shape using the blendshape deformer (without skinning) was not visible in the viewport. The base shape is now displayed. |
Fri. July 3, 2020 | |
18.5.262 | Fixed a bug where an agent shape using the blendshape deformer (without skinning) was not visible in the viewport. The base shape is now displayed. |
Fri. July 3, 2020 |