Houdini Main Changelogs
20.0.526 | Added support for the "Export Level Instance Content" input option to the old input system with packed level actors and level instances in world input. This means that the "Export Level Instance Content" option is now functional in both the old input system and the new input system. |
Tue. November 14, 2023 | |
19.5.798 | Added support for enabling / disabling, and querying the enabled state, of the cook triggers (`On Parameter/Input Change`, `On Transform Change` and `On Asset Input Cook`) of a HoudiniAssetActor to the Public API. |
Mon. November 13, 2023 | |
20.0.525 | Added support for enabling / disabling, and querying the enabled state, of the cook triggers (`On Parameter/Input Change`, `On Transform Change` and `On Asset Input Cook`) of a HoudiniAssetActor to the Public API. |
Mon. November 13, 2023 | |
20.0.520 |
|
Wed. November 8, 2023 | |
19.5.792 |
|
Tue. November 7, 2023 | |
20.0.519 |
|
Tue. November 7, 2023 | |
19.5.792 | Fixed a bug where custom collision meshes from a HoudiniAssetActor's temporary output would not be baked when baking the output of the HoudiniAssetActor. |
Tue. November 7, 2023 | |
20.0.519 | Fixed a bug where custom collision meshes from a HoudiniAssetActor's temporary output would not be baked when baking the output of the HoudiniAssetActor. |
Tue. November 7, 2023 | |
19.5.788 |
|
Fri. November 3, 2023 | |
19.5.788 | The new input system now correctly identifies variations of input objects that are affected by the following input settings:
|
Fri. November 3, 2023 | |
20.0.515 | The new input system now correctly identifies variations of input objects that are affected by the following input settings:
|
Fri. November 3, 2023 | |
19.5.788 | Fixed a build error with UE5.0 due to a missing #include directive. |
Fri. November 3, 2023 | |
20.0.515 | Fixed a build error with UE5.0 due to a missing #include directive. |
Fri. November 3, 2023 | |
19.5.786 |
|
Wed. November 1, 2023 | |
20.0.513 |
|
Wed. November 1, 2023 | |
19.5.786 | Added the "Export Level Instance Content" world input option to the input UI / details panel. This option can be used to enable or disable exporting of Level Instance / Packed Level Actor content with world input when using the new input system. The option is enabled by default. |
Wed. November 1, 2023 | |
19.5.786 | The plugin now exports Level Instance and Packed Level Actor content with world input in the new input system. |
Wed. November 1, 2023 | |
20.0.512 | Added the "Export Level Instance Content" world input option to the input UI / details panel. This option can be used to enable or disable exporting of Level Instance / Packed Level Actor content with world input when using the new input system. The option is enabled by default. |
Tue. October 31, 2023 | |
20.0.512 | The plugin now exports Level Instance and Packed Level Actor content with world input in the new input system. |
Tue. October 31, 2023 | |
19.5.785 | Add support for setting "Default" collision profile on static mesh components. |
Tue. October 31, 2023 | |
20.0.512 | Add support for setting "Default" collision profile on static mesh components. |
Tue. October 31, 2023 | |
19.5.781 | Fixed an issue, in the new input system, when updating connections to merge SOPs where some old / out of date object merge nodes remained connected and were not deleted. |
Thu. October 26, 2023 | |
20.0.508 | Fixed an issue, in the new input system, when updating connections to merge SOPs where some old / out of date object merge nodes remained connected and were not deleted. |
Thu. October 26, 2023 | |
19.5.780 | Fixed crash when saving a level after the Wrapper deletes the Houdini Asset Acotr. |
Thu. October 26, 2023 | |
20.0.507 | Fixed crash when saving a level after the Wrapper deletes the Houdini Asset Actor. |
Thu. October 26, 2023 |