Houdini Main Changelogs
20.0.277 |
|
Thu. March 9, 2023 | |
19.5.550 |
|
Thu. March 9, 2023 | |
19.0.917 |
|
Thu. March 9, 2023 | |
19.5.540 | Optimized string transfer to Houdini from Unreal, improving cook times. |
Tue. February 28, 2023 | |
20.0.267 | Optimized string transfer in the Unreal plugin. |
Tue. February 28, 2023 | |
20.0.266 | Added HAPI functions for setting the same value into an attribute multipple times without having to duplicate the data. |
Mon. February 27, 2023 | |
19.0.896 | (UE5) Fixed regression that caused Foliage Types to be instantiated as meshes if the "unreal_foliage" attribute wasn't set. |
Thu. February 16, 2023 | |
20.0.256 | (UE5) Fixed regression that caused Foliage Types to be instantiated as meshes if the "unreal_foliage" attribute wasn't set. |
Thu. February 16, 2023 | |
19.5.529 | (UE5) Fixed regression that caused Foliage Types to be instantiated as meshes if the "unreal_foliage" attribute wasn't set. |
Thu. February 16, 2023 | |
20.0.255 | (UE5) Fixed incorrect instances transforms when using Foliage. (either by instancing FoliageTypes or by using the unreal_foliage attribute). |
Wed. February 15, 2023 | |
19.5.528 | (UE5) Fixed incorrect instances transforms when using Foliage. (either by instancing FoliageTypes or by using the unreal_foliage attribute). |
Wed. February 15, 2023 | |
19.0.895 | (UE5) Fixed incorrect instances transforms when using Foliage. (either by instancing FoliageTypes or by using the unreal_foliage attribute). |
Wed. February 15, 2023 | |
20.0.255 | Added a new export option to inputs "Export Material Parameters" When disabled, the plugin will not be sending each material parameters in the input object's materials as attributes. This can be very useful at reducing cook times when sending big mesh, with materials that has a lot of exposed parameters. |
Wed. February 15, 2023 | |
19.5.528 | Added a new export option to inputs "Export Material Parameters" When disabled, the plugin will not be sending each material parameters in the input object's materials as attributes. This can be very useful at reducing cook times when sending big mesh, with materials that has a lot of exposed parameters. |
Wed. February 15, 2023 | |
19.0.895 | Added a new export option to inputs "Export Material Parameters" When disabled, the plugin will not be sending each material parameters in the input object's materials as attributes. This can be very useful at reducing cook times when sending big mesh, with materials that has a lot of exposed parameters. |
Wed. February 15, 2023 | |
20.0.253 |
|
Mon. February 13, 2023 | |
19.5.526 |
|
Mon. February 13, 2023 | |
19.0.893 |
|
Mon. February 13, 2023 | |
20.0.253 |
|
Mon. February 13, 2023 | |
19.5.526 |
|
Mon. February 13, 2023 | |
19.0.893 |
|
Mon. February 13, 2023 | |
19.0.889 | Fixed double transform issue when import input as ref. is selected |
Thu. February 9, 2023 | |
19.5.522 | Fixed double transform issue when import input as ref. is selected |
Thu. February 9, 2023 | |
20.0.249 | Fixed double transform issue when import input as ref. is selected |
Thu. February 9, 2023 | |
19.0.885 | Fixed a problem where foliage types were not baked correctly. |
Mon. February 6, 2023 | |
20.0.245 | Fixed a bug where foliage types are not baked correctly. |
Mon. February 6, 2023 | |
20.0.243 |
|
Fri. February 3, 2023 | |
19.5.516 |
|
Fri. February 3, 2023 | |
19.0.883 |
|
Fri. February 3, 2023 | |
20.0.233 | Fixed an issue that prevented DataTable with only one row to be sent to Houdini. |
Tue. January 24, 2023 | |
19.5.506 | Fixed an issue that prevented DataTable with only one row to be sent to Houdini. |
Tue. January 24, 2023 | |
19.0.873 | Fixed an issue that prevented DataTable with only one row to be sent to Houdini. |
Tue. January 24, 2023 | |
20.0.227 | Data Table Input: enum values are now sent as strings, not ints. |
Wed. January 18, 2023 | |
19.5.500 | Data Table Input: enum values are now sent as strings, not ints. |
Wed. January 18, 2023 | |
19.0.867 | Data Table Input: enum values are now sent as strings, not ints. |
Wed. January 18, 2023 | |
20.0.226 | Fixed world inputs ignoring changes in scale value on Spline Components. |
Tue. January 17, 2023 | |
19.5.499 | Fixed world inputs ignoring changes in scale value on Spline Components. |
Tue. January 17, 2023 | |
19.0.866 | Fixed world inputs ignoring changes in scale value on Spline Components. |
Tue. January 17, 2023 | |
19.0.857 | Fixed an issue where importing meshes could create empty mesh sections. |
Mon. January 9, 2023 | |
19.5.490 | Fixed an issue where importing meshes could create empty mesh sections. |
Mon. January 9, 2023 | |
20.0.217 | Fixed an issue where importing meshes could create empty mesh sections. |
Mon. January 9, 2023 | |
20.0.215 | Fixed stale instancer output data not being properly cleaned up upon cooking. This issue could cause level data to bloat unnecessarily. |
Fri. January 6, 2023 | |
19.5.488 | Fixed stale instancer output data not being properly cleaned up upon cooking. This issue could cause level data to bloat unnecessarily. |
Fri. January 6, 2023 | |
19.0.855 | Fixed stale instancer output data not being properly cleaned up upon cooking. This issue could cause level data to bloat unnecessarily. Fixes: #124444 |
Fri. January 6, 2023 | |
19.5.487 | Fixed an issue where loading normal maps causea a HAPI error. |
Fri. January 6, 2023 | |
20.0.214 | Fixed an issue where loading normal maps caused a HAPI error. |
Fri. January 6, 2023 | |
20.0.212 |
|
Tue. January 3, 2023 | |
19.5.485 |
|
Tue. January 3, 2023 | |
19.0.852 |
|
Tue. January 3, 2023 | |
19.0.839 | Fixed all foliage types being removed when an HDA is added |
Thu. December 22, 2022 | |
19.5.472 | Fixed all foliage types being removed when an HDA is added |
Thu. December 22, 2022 | |
20.0.199 | Fixed all foliage types being removed when an HDA is added. |
Thu. December 22, 2022 | |
19.0.839 | Fixed HDA foliage not working with World Partition. |
Thu. December 22, 2022 | |
19.5.472 | Fixed HDA foliage not working with World Partition |
Thu. December 22, 2022 | |
20.0.198 | Fixes for making HDA foliage work with World Partition |
Wed. December 21, 2022 | |
20.0.192 | Fixed a crash in Unreal 5.01 when creating landscapes. |
Thu. December 15, 2022 | |
19.5.465 | Fixed a crash in Unreal 5.01 when creating landscapes. |
Thu. December 15, 2022 | |
20.0.192 | Fixed crash in Unreal 5.01 when creating landscapes |
Thu. December 15, 2022 | |
19.0.830 | Added support for multiple foliage actors in Unreal 5.0 when World Partition is enabled. |
Tue. December 13, 2022 | |
19.5.463 | Added support for multiple foliage actors in Unreal 5.0 when World Partition is enabled. |
Tue. December 13, 2022 | |
20.0.189 | Added support for multiple foliage actors in Unreal 5.0 when World Partition is enabled. |
Mon. December 12, 2022 | |
20.0.183 |
|
Mon. December 5, 2022 | |
19.5.456 |
|
Mon. December 5, 2022 | |
19.0.823 |
|
Mon. December 5, 2022 | |
19.0.823 | Fixed bug in the Unreal Engine plugin that would cause incorrect material assignments on high poly count mesh inputs. |
Mon. December 5, 2022 | |
19.5.456 | Fixed bug in the Unreal Engine plugin that would cause incorrect material assignments on high poly count mesh inputs. |
Mon. December 5, 2022 | |
20.0.183 | Fixed bug in the Unreal Engine plugin that would cause incorrect material assignments on high poly count mesh inputs. |
Mon. December 5, 2022 | |
19.5.453 | Added support for Unreal 5.1. |
Fri. December 2, 2022 | |
20.0.180 | Added support for Unreal 5.1. |
Fri. December 2, 2022 | |
20.0.178 |
|
Wed. November 30, 2022 | |
19.5.451 |
|
Wed. November 30, 2022 | |
19.0.818 |
|
Wed. November 30, 2022 | |
19.0.816 | Fix landscapes not being shared when importing landscape tiles in World Partition Levels. |
Tue. November 29, 2022 | |
20.0.176 | Fix landscapes not being shared when importing landscape tiles in World Partition Levels. |
Tue. November 29, 2022 | |
19.5.449 | Fix landscapes not being shared when importing landscape tiles in World Partition Levels. |
Tue. November 29, 2022 | |
20.0.176 | Added landscape streaming proxy name attribute when exporting to Houdini. |
Tue. November 29, 2022 | |
19.0.816 | Added landscape streaming proxy name attribute when exporting to Houdini. |
Tue. November 29, 2022 | |
19.5.449 | Added landscape streaming proxy name attribute when exporting to Houdini. |
Tue. November 29, 2022 | |
20.0.176 | Fixed houdini-generated materials remaining in the temp directory after baking their corresponding meshes. |
Mon. November 28, 2022 | |
19.5.449 | Fixed houdini-generated materials remaining in the temp directory after baking their corresponding meshes. |
Mon. November 28, 2022 | |
19.0.816 | Fixed houdini-generated materials remaining in the temp directory after baking their corresponding meshes. |
Mon. November 28, 2022 | |
19.0.814 | Fix landscapes not being shared when importing landscape tiles in World Partition Levels. |
Mon. November 28, 2022 | |
19.5.447 | Fix landscapes not being shared when importing landscape tiles in World Partition Levels. |
Mon. November 28, 2022 | |
19.0.814 | Fixes foliage import crash when importing foliage into World Partition levels. |
Mon. November 28, 2022 | |
19.5.447 | Fixed a crash when baking HDAs that generate Unreal Instances. |
Mon. November 28, 2022 | |
19.5.446 | An option has been added under the "Static Mesh" section in the HoudiniEngine plugin settings titled "Prefer Nanite Fallback Mesh". If checked, HoudiniEngine will use the fallback mesh for any Nanite objects sent to Houdini via NodeSync if possible. HDAs with a geometry input now have a "Prefer Nanite Fallback Mesh" checkbox. The default state of the checkbox mirrors the corresponding plugin setting. When checked, HoudiniEngine will prefer the fallback mesh of any Nanite geometry inputs. |
Fri. November 25, 2022 | |
19.0.805 | Fixed a build issue for the HoudiniEngine Unreal plugin that occurred on some Linux platforms. |
Fri. November 25, 2022 | |
19.5.446 | Fixed a build issue with the HoudiniEngine plugin on some Linux platforms. |
Fri. November 25, 2022 | |
20.0.173 | Fixed issue that would cause build failures of the HoudiniEngine Unreal plugin on some Linux platforms. |
Fri. November 25, 2022 | |
20.0.172 | Fix landscapes not being shared when importing landscape tiles in World Partition levels. |
Fri. November 25, 2022 | |
20.0.172 | Fixes foliage import crash when importing foliage into World Partition levels. |
Fri. November 25, 2022 | |
19.0.805 | Data Table HDAs imported into Unreal now have UI showing the generated data table as well as the row struct used. |
Thu. November 24, 2022 | |
19.5.445 | Data Table HDAs imported into Unreal now have UI showing the generated data table as well as the row struct used. |
Thu. November 24, 2022 | |
20.0.172 | An option has been added under the "Static Mesh" section in the HoudiniEngine plugin settings titled "Prefer Nanite Fallback Mesh". If checked, HoudiniEngine will use the fallback mesh for any Nanite objects sent to Houdini via NodeSync if possible. HDAs with a geometry input now have a "Prefer Nanite Fallback Mesh" checkbox. The default state of the checkbox mirrors the corresponding plugin setting. When checked, HoudiniEngine will prefer the fallback mesh of any Nanite geometry inputs. |
Thu. November 24, 2022 | |
20.0.170 | Data Table HDAs imported into Unreal now have UI showing the generated data table as well as the row struct used. |
Tue. November 22, 2022 | |
19.5.437 | Added support for Landscape's World Partition Size to be specified by HDA attributes. |
Thu. November 17, 2022 | |
20.0.803 | Added support for Landscape's World Partition Size to be specified by HDA attributes. |
Thu. November 17, 2022 | |
19.0.803 | The unreal_datatable_rowstruct attribute that is generated when using a data table as geometry input has been renamed to unreal_data_table_rowstruct. Allow Houdini assets that output point clouds to be added to Unreal. When such an asset is added, it will generate a data table using the attributes of each point. The Houdini point clouds generated by data table inputs can be imported back to Unreal in order to generate the original input. |
Wed. November 16, 2022 | |
19.0.803 | Fixed a crash when baking HDAs that generate Unreal Instances. |
Wed. November 16, 2022 | |
19.5.436 | Fixed a crash when baking HDAs that generate Unreal Instances. |
Wed. November 16, 2022 |