Houdini Main Changelogs

19.5.798

Added support for enabling / disabling, and querying the enabled state, of the cook triggers (`On Parameter/Input Change`, `On Transform Change` and `On Asset Input Cook`) of a HoudiniAssetActor to the Public API.

Mon. November 13, 2023
20.0.525

Added support for enabling / disabling, and querying the enabled state, of the cook triggers (`On Parameter/Input Change`, `On Transform Change` and `On Asset Input Cook`) of a HoudiniAssetActor to the Public API.

Mon. November 13, 2023
20.0.520
  • Update HoudiniAnimationTranslator to translate motion clips directly.
  • Add support for AnimSequence outputs to the HAC details panel.
Wed. November 8, 2023
19.5.792
  • Fixed a crash that could occur when recooking a SkeletalMesh output.
  • Fixed an issue where a new output SkeletalMeshComponent was created foreach cook/recook of the same SkeletalMesh output, instead of reusing thepreviously created SkeletalMeshComponent.
Tue. November 7, 2023
20.0.519
  • Fixed a crash that could occur when recooking a SkeletalMesh output.
  • Fixed an issue where a new output SkeletalMeshComponent was created foreach cook/recook of the same SkeletalMesh output, instead of reusing thepreviously created SkeletalMeshComponent.
Tue. November 7, 2023
19.5.792

Fixed a bug where custom collision meshes from a HoudiniAssetActor's temporary output would not be baked when baking the output of the HoudiniAssetActor.

Tue. November 7, 2023
20.0.519

Fixed a bug where custom collision meshes from a HoudiniAssetActor's temporary output would not be baked when baking the output of the HoudiniAssetActor.

Tue. November 7, 2023
19.5.788
  • Fix issue where GeometryCollection asset render state would not render correctly
  • Fixed a regression that prevented the creation of Geometry Collection outputswith more than one piece.
Fri. November 3, 2023
19.5.788

The new input system now correctly identifies variations of input objects that are affected by the following input settings:

  • "Export Individual Paint Layers (Landscape)"
  • "Export Landscape Materials (Landscape)"
  • "Export Landscape Tile UVs (Landscape)"
  • "Export Landscape Normalized UVs (Landscape)"
  • "Export Landscape Lighting (Landscape)"
  • "Export Selected Landscape Components Only (Landscape)"
  • "Use Legacy Input Curves"
  • "Unreal Spline Resolution"
  • "Export Material Parameters"
Fri. November 3, 2023
20.0.515

The new input system now correctly identifies variations of input objects that are affected by the following input settings:

  • "Export Individual Paint Layers (Landscape)"
  • "Export Landscape Materials (Landscape)"
  • "Export Landscape Tile UVs (Landscape)"
  • "Export Landscape Normalized UVs (Landscape)"
  • "Export Landscape Lighting (Landscape)"
  • "Export Selected Landscape Components Only (Landscape)"
  • "Use Legacy Input Curves"
  • "Unreal Spline Resolution"
  • "Export Material Parameters"
Fri. November 3, 2023
19.5.788

Fixed a build error with UE5.0 due to a missing #include directive.

Fri. November 3, 2023
20.0.515

Fixed a build error with UE5.0 due to a missing #include directive.

Fri. November 3, 2023
19.5.786
  • Fixed a bug where incorrect input nodes could be deleted when resendinginput data when using the new input system.
  • Fixed an issue where the landscape translator did not delete itsprevious input node when the landscape is re-exported using the new inputsystem.
Wed. November 1, 2023
20.0.513
  • Fixed a bug where incorrect input nodes could be deleted when resendinginput data when using the new input system.
  • Fixed an issue where the landscape translator did not delete itsprevious input node when the landscape is re-exported using the new inputsystem.
Wed. November 1, 2023
19.5.786

Added the "Export Level Instance Content" world input option to the input UI / details panel. This option can be used to enable or disable exporting of Level Instance / Packed Level Actor content with world input when using the new input system. The option is enabled by default.

Wed. November 1, 2023
19.5.786

The plugin now exports Level Instance and Packed Level Actor content with world input in the new input system.

Wed. November 1, 2023
20.0.512

Added the "Export Level Instance Content" world input option to the input UI / details panel. This option can be used to enable or disable exporting of Level Instance / Packed Level Actor content with world input when using the new input system. The option is enabled by default.

Tue. October 31, 2023
20.0.512

The plugin now exports Level Instance and Packed Level Actor content with world input in the new input system.

Tue. October 31, 2023
19.5.785

Add support for setting "Default" collision profile on static mesh components.

Tue. October 31, 2023
20.0.512

Add support for setting "Default" collision profile on static mesh components.

Tue. October 31, 2023
19.5.781

Fixed an issue, in the new input system, when updating connections to merge SOPs where some old / out of date object merge nodes remained connected and were not deleted.

Thu. October 26, 2023
20.0.508

Fixed an issue, in the new input system, when updating connections to merge SOPs where some old / out of date object merge nodes remained connected and were not deleted.

Thu. October 26, 2023
19.5.780

Fixed crash when saving a level after the Wrapper deletes the Houdini Asset Acotr.

Thu. October 26, 2023
20.0.507

Fixed crash when saving a level after the Wrapper deletes the Houdini Asset Actor.

Thu. October 26, 2023
19.5.779

Fixed an issue where the input object state in the HAC was not always saved when using World Partition, or one file per actor.

The package of the HoudiniAssetActor is now marked as dirty when:

  • world inputs are updated,
  • an input object is sent to Houdini, and
  • an input object is set on a HAC input.
Tue. October 24, 2023