Houdini Main Changelogs
18.5.843 |
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Thu. February 3, 2022 | |
18.5.843 | The plugin will now proactively check for failures when starting Houdini SessionSync instead of waiting for the timeout. |
Thu. February 3, 2022 | |
18.5.843 | Fixed an issue where the Crowd State DOP clamped initial clip times from SOPs that were less the clip's start time, rather than letting them wrap around. This caused the agent's initial pose to change. The old behaviour of clamping to the start time now only applies for clips that have a pre-roll defined via the clip properties (a start frame that is less than the custom loop range). |
Thu. February 3, 2022 | |
18.5.842 | Fixed a bug where viewing the details panel of a HoudiniAssetComponent with a PDG asset link would crash Unreal (only in UE5). |
Wed. February 2, 2022 | |
18.5.840 | Fixed a bug in the TissueSolver where Prebaked Muscles were using a Stiffness Multiplier of 0.0. |
Mon. January 31, 2022 | |
18.5.840 | Fixed a bug where the Guide Simulate object would output incorrect orientations. |
Mon. January 31, 2022 | |
18.5.840 | Fixed a bug in the Hair Clump SOP that could cause clumps to twist uncontrollably along the clump curve when Extrude and Blend mode was used. |
Mon. January 31, 2022 | |
18.5.840 |
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Mon. January 31, 2022 | |
18.5.839 | HAPI_GetOutputNodeId will now return the ID of the display node when the SOP node has a single output but does not have an output node. |
Sun. January 30, 2022 | |
18.5.837 | Fixed a bug where emission may double-contribute around the edges of a face when the material is partially opaque. |
Fri. January 28, 2022 | |
18.5.837 | Fixed a bug where The Hair Generate SOP crashed when the bounding box optimization was enabled. |
Fri. January 28, 2022 | |
18.5.837 |
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Fri. January 28, 2022 | |
18.5.836 | The Houdini Engine only installation option will now include the Houdini Engine shelf tools in the installation. |
Thu. January 27, 2022 | |
18.5.834 | Fixed an issue where attribute names would be populated when there were zero attributes to populate. This would manifest in a hang if your HDA generated zero geometric parts. |
Tue. January 25, 2022 | |
18.5.834 | Fixed a bug with equality checking of vectors and matrices in hscript expressions. |
Tue. January 25, 2022 | |
18.5.830 | Only set Landscape layer NoWeightBlend option if a LayerInfo is created for the first time or if an attribute is present. |
Fri. January 21, 2022 | |
18.5.830 | Fixed a bug with instancing assets where assets were not always loaded from disk when not in memory. |
Fri. January 21, 2022 | |
18.5.830 | Fixed a bug where baking landscape tiles as normal landscape actors (with the unreal_landscape_tile_actor_type attribute set to 0) to sublevels would create streaming proxies in the sublevels instead of landscape actors. |
Fri. January 21, 2022 | |
18.5.830 | Fixed a bug where the StaticMesh translator would read point attributes from an incorrect point index. |
Fri. January 21, 2022 | |
18.5.830 | Fixed a bug with baking static mesh outputs where temporary complex collision meshes (the collision_geo group) would not be baked. |
Fri. January 21, 2022 | |
18.5.830 | Fixed a bug where the Temporary Cook Folder property on the HoudiniAssetComponent and the unreal_temp_folder attribute were not working correctly. |
Fri. January 21, 2022 | |
18.5.830 | Initialize collision profile on newly created static mesh components to match that of the HoudiniAssetComponent. |
Fri. January 21, 2022 | |
18.5.830 | Add unreal_landscape_layer_noweightblend and unreal_landscape_editlayer_subtractive attributes for landscape edit layers. |
Fri. January 21, 2022 | |
18.5.830 | Apply CollisionProfileName uproperty to generated static meshes. |
Fri. January 21, 2022 | |
18.5.830 |
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Fri. January 21, 2022 |