Houdini Main Changelogs
19.0.526 | Fixed Houdini Engine Session lost when sending/receiving large amount of data (with either meshes, landscapes, textures... etc). These regressions were introduced in H19.0 after an update of the thrift library that HAPI uses for IPC. |
Wed. February 9, 2022 | |
19.0.521 | Fixed the plugin not being able to input/output large Heightfields/landscapes. This was caused by an update to the thrift libraries in Houdini19.0 that introduced a max buffer size for transporting data to/from the session. The data is now sent/received in chunks when bigger than the max buffer size. |
Fri. February 4, 2022 | |
19.0.520 |
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Thu. February 3, 2022 | |
19.0.520 | The plugin will now proactively check for failures when starting Houdini SessionSync instead of waiting for the timeout. |
Thu. February 3, 2022 | |
19.0.519 | Fixed a bug where viewing the details panel of a HoudiniAssetComponent with a PDG asset link would crash Unreal (only in UE5). |
Wed. February 2, 2022 | |
19.0.517 |
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Mon. January 31, 2022 | |
19.0.514 |
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Fri. January 28, 2022 | |
19.0.500 | Fixed a bug with instancing assets where assets were not always loaded from disk when not in memory. |
Fri. January 14, 2022 | |
19.0.500 | Only set Landscape layer NoWeightBlend option if a LayerInfo is created for the first time or if an attribute is present. |
Fri. January 14, 2022 | |
19.0.500 | Fixed a bug where baking landscape tiles as normal landscape actors (with the unreal_landscape_tile_actor_type attribute set to 0) to sublevels would create streaming proxies in the sublevels instead of landscape actors. |
Fri. January 14, 2022 | |
19.0.498 | Fixed a bug where the StaticMesh translator would read point attributes from an incorrect point index. |
Wed. January 12, 2022 | |
19.0.498 | Fixed a bug with baking static mesh outputs where temporary complex collision meshes (the collision_geo group) would not be baked. |
Wed. January 12, 2022 | |
19.0.498 | Fixed a bug where the Temporary Cook Folder property on the HoudiniAssetComponent and the unreal_temp_folder attribute were not working correctly. |
Wed. January 12, 2022 | |
19.0.496 | Fixed a bug causing the plugin to create an extra empty Blueprint when importing BGEO files. |
Mon. January 10, 2022 | |
19.0.493 | Initialize collision profile on newly created static mesh components to match that of the HoudiniAssetComponent. |
Fri. January 7, 2022 | |
19.0.492 | Add unreal_landscape_layer_noweightblend and unreal_landscape_editlayer_subtractive attributes for landscape edit layers. |
Thu. January 6, 2022 | |
19.0.470 | Fixed an issue where the "Cook Output" button on the PDG Asset Link would only cook the first output instead of all outputs of the TOP network. |
Wed. December 15, 2021 | |
19.0.468 | Apply CollisionProfileName uproperty to generated static meshes. |
Mon. December 13, 2021 | |
19.0.468 |
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Mon. December 13, 2021 | |
19.0.465 | Added a new attribute, unreal_bake_actor_class, that can be used to set the class of the Actor that is spawned when baking to actors. If unreal_bake_actor_class is blank or missing, then an AActor is spawned. |
Fri. December 10, 2021 | |
19.0.464 |
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Thu. December 9, 2021 | |
19.0.462 | Static mesh generation properties and mesh build settings from the HoudiniAssetComponent are now also used for static meshes generated by PDG. |
Tue. December 7, 2021 | |
19.0.462 | Fix crash when HDA output node has template flag enabled. |
Tue. December 7, 2021 | |
19.0.458 | Fixed an issue with applying generic UProperty attributes to source models on static meshes where only the first source model's UProperties were updated. Additionally, generic attributes now only trigger updates on the corresponding UProperties if the current and new values are different. |
Fri. December 3, 2021 | |
19.0.458 | When PIE stops, only reconnect Houdini session if it was previously connected. |
Fri. December 3, 2021 |