Houdini Main Changelogs

19.5.813

Fixed a crash that could occur when marshalling edge selections.

Tue. November 28, 2023
19.5.812

Added support for tokens in bake outliner folder attribute.

Tue. November 28, 2023
19.5.812
  • When baking a skeletal mesh the skeleton is now also baked if theskeleton asset is a temporary output.
  • Skeletal mesh output and baking now supports output attributes, such as`unreal_temp_folder` and `unreal_output_name`.
Mon. November 27, 2023
19.5.809

Added support for copy and pasting multiparms from the parm menu.

Fri. November 24, 2023
19.5.807

Fixed an issue where vertex colors would not be converted from gamma to linear when importing to Houdini from Unreal.

Thu. November 23, 2023
19.5.807

UE 4.27 only: Fixed a bug when baking a static mesh, where if it uses a temporary output mesh as its complex collision mesh, the collision mesh was not baked.

Wed. November 22, 2023
19.5.807

Fixed an issue where PDG jobs sent to a cross-platform Deadline farm sometimes failed due to some paths not being mapped by Deadline's Mapped Paths settings.

Wed. November 22, 2023
19.5.806

When destroying a render delegate, Solaris will now set an active GL context (if GL is supported in the current process). This allows GL based renderers to clean up knowing there is an active context.

Tue. November 21, 2023
19.5.806

The Scene Graph Tree now has two menu options available for controlling load masks. One clears the load masks (for the whole tree or under a branch). This used to be the only option. The new menu items will reset the load masks to match the settings established in the LOP network with Configure Stage LOPs.

Tue. November 21, 2023
19.5.806

Fixed bug where soloing geometry in the scene graph tree could disable lights as well (if they are descendants of Xform prims).

Tue. November 21, 2023
19.5.806

Baking outputs from a HoudiniAssetComponent will no longer replace assets when both of the following conditions are met:

  • The default bake name is being used (for example, no custom name has beenset with unreal_output_name),
  • and it is the first time that the HoudiniAssetActor is baking thespecific output object.
Tue. November 21, 2023
19.5.805

When baking an output asset the default bake name now includes the `HoudiniAssetComponent`'s GUID (if a custom bake name was not set in the output details panel or via attributes).

This makes the default bake name unique to that specific HoudiniAssetActor, preventing situations where baking could replace assets baked from different instantiations of the same HDA from different levels when using the default bake name.

Mon. November 20, 2023
19.5.804

Fixed an issue where the wrong camera transform could be sent to Houdini from Unreal.

Mon. November 20, 2023
19.5.802

Fix crash when creating a tag visualizer while inside a node specific viewport state.

Fri. November 17, 2023
19.5.802

Fixed an HQueue bug where downloading a job output log file sometimes failed.

Fri. November 17, 2023
19.5.802

Fixed the "Deform by Skin" mode of the Hair Procedural, so it now copies velocities from the skin geometry onto the deformed hair.

Fri. November 17, 2023
19.5.801

Fixed an issue where importing a height field with non-default grid spacing into Unreal would cause the landscape to be scaled vertically.

Fri. November 17, 2023
19.5.801

Fixed a bug in the Deadline Scheduler TOP where submitting jobs caused an error if the data layer server option and remote graph auto-connection options were enabled.

Thu. November 16, 2023
19.5.801

Fixed a potential crash in the Unpack SOP during multithreaded unpacking if some primitives failed to unpack.

Thu. November 16, 2023
19.5.801

Fixed documentation for the guiding fields on the flipsolver DOP.

Thu. November 16, 2023
19.5.800

Improved user interaction with the rotation field of transform inputs for Geometry inputs.

Thu. November 16, 2023
19.5.800

Added support for baking of data tables.

Thu. November 16, 2023
19.5.800

Fixed timeout issues when running the PDG MQ server on a Deadline farm.

Wed. November 15, 2023
19.5.799

Fixed an issue where HDAs would recook when loading a sub level containing an HDA which references an actor in the same sub level.

Wed. November 15, 2023
19.5.799

Added support for the "Export Level Instance Content" input option to the old input system with packed level actors and level instances in world input.

This means that the "Export Level Instance Content" option is now functional in both the old input system and the new input system.

Tue. November 14, 2023