Houdini Main Changelogs
19.5.820 | Fix regression between Remesh-1.0 and Remesh-2.0 and Houdini versions 18.5 and 19.0 where Remesh-2.0 could cause errosion along boundaries when using adaptive remeshing with several iterations. |
Tue. December 5, 2023 | |
19.5.820 | Fix regression between Remesh-1.0 and Remesh-2.0 and Houdini versions 18.5 and 19.0 where Remesh-2.0 could cause errosion along boundaries when using adaptive remeshing with several iterations. |
Tue. December 5, 2023 | |
19.5.816 | Fixed an issue where output nodes with the template flag enabled would result in `HAPI_GetOutputGeoInfos()` failing if `cookTemplatedGeos` is disabled in the cook options. |
Fri. December 1, 2023 | |
19.5.815 |
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Thu. November 30, 2023 | |
19.5.814 |
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Wed. November 29, 2023 | |
19.5.814 | Fixed a bug with the VEX cache where there was a very very small chance that it was possible to use the incorrect cached code. |
Wed. November 29, 2023 | |
19.5.813 | Fixed a crash that could occur when marshalling edge selections. |
Tue. November 28, 2023 | |
19.5.812 | Added support for tokens in bake outliner folder attribute. |
Tue. November 28, 2023 | |
19.5.812 |
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Mon. November 27, 2023 | |
19.5.809 | Added support for copy and pasting multiparms from the parm menu. |
Fri. November 24, 2023 | |
19.5.807 | Fixed an issue where vertex colors would not be converted from gamma to linear when importing to Houdini from Unreal. |
Thu. November 23, 2023 | |
19.5.807 | UE 4.27 only: Fixed a bug when baking a static mesh, where if it uses a temporary output mesh as its complex collision mesh, the collision mesh was not baked. |
Wed. November 22, 2023 | |
19.5.807 | Fixed an issue where PDG jobs sent to a cross-platform Deadline farm sometimes failed due to some paths not being mapped by Deadline's Mapped Paths settings. |
Wed. November 22, 2023 | |
19.5.806 | When destroying a render delegate, Solaris will now set an active GL context (if GL is supported in the current process). This allows GL based renderers to clean up knowing there is an active context. |
Tue. November 21, 2023 | |
19.5.806 | The Scene Graph Tree now has two menu options available for controlling load masks. One clears the load masks (for the whole tree or under a branch). This used to be the only option. The new menu items will reset the load masks to match the settings established in the LOP network with Configure Stage LOPs. |
Tue. November 21, 2023 | |
19.5.806 | Fixed bug where soloing geometry in the scene graph tree could disable lights as well (if they are descendants of Xform prims). |
Tue. November 21, 2023 | |
19.5.806 | Baking outputs from a HoudiniAssetComponent will no longer replace assets when both of the following conditions are met:
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Tue. November 21, 2023 | |
19.5.805 | When baking an output asset the default bake name now includes the `HoudiniAssetComponent`'s GUID (if a custom bake name was not set in the output details panel or via attributes). This makes the default bake name unique to that specific HoudiniAssetActor, preventing situations where baking could replace assets baked from different instantiations of the same HDA from different levels when using the default bake name. |
Mon. November 20, 2023 | |
19.5.804 | Fixed an issue where the wrong camera transform could be sent to Houdini from Unreal. |
Mon. November 20, 2023 | |
19.5.802 | Fix crash when creating a tag visualizer while inside a node specific viewport state. |
Fri. November 17, 2023 | |
19.5.802 | Fixed an HQueue bug where downloading a job output log file sometimes failed. |
Fri. November 17, 2023 | |
19.5.802 | Fixed the "Deform by Skin" mode of the Hair Procedural, so it now copies velocities from the skin geometry onto the deformed hair. |
Fri. November 17, 2023 | |
19.5.801 | Fixed an issue where importing a height field with non-default grid spacing into Unreal would cause the landscape to be scaled vertically. |
Fri. November 17, 2023 | |
19.5.801 | Fixed a bug in the Deadline Scheduler TOP where submitting jobs caused an error if the data layer server option and remote graph auto-connection options were enabled. |
Thu. November 16, 2023 | |
19.5.801 | Fixed a potential crash in the Unpack SOP during multithreaded unpacking if some primitives failed to unpack. |
Thu. November 16, 2023 |