Houdini Main Changelogs

19.5.94
  • No longer ignore editable nodes that are not curves - Required for attribute painting.
Thu. December 9, 2021
19.5.88

Improved the UX of sliders by making it only cook on mouse up. This option is toggleable in the Plugin Settings. It is on by default now.

Fri. December 3, 2021
19.5.86
  • Added collider inputs, supporting box colliders, sphere colliders, capsule colliders, and mesh colliders, and then isTrigger/convex equivalents
  • Addeed InputInterfaceMeshSettings, for settings specific to mesh input. This should be done for all specific inputs in the future.
  • Added a UI option for whether or not to use collider inputs for UNITY_MESH inputs. The default is false, as with Unreal.
  • Reorganized non-intuitive UI - The options were move from the list items level to the top level of the inspector
  • Loosened the restriction on simple collider group names, allowing for numbers at the end of the group for example.
  • Slightly refactored conversion code to centralize coordinate axe transformation. Done in HEU_Curve but not done everywhere yet. This will be done later.
  • Disabled some unnecessary warnings, such as empty unity_material string and "only one collider per part" warning.
Wed. December 1, 2021
19.5.81

Minor instancer RFEs:

  • Centralized the creation of new GameObjects, allowing for easier debugging of instancers
  • unity_material can now be used with unity_instance, if the instantiated object has one or less material slots.
  • Added unity_split_attr, which allows you to split instancers based on an attribute.
Fri. November 26, 2021