Houdini Main Changelogs
20.0.707 | Fixed a viewport update issue with time-dependent OPs when restoring their visibility by switching from "Hide other Objects" to one of the other object visibility modes. |
Mon. May 13, 2024 | |
20.0.707 | Fixed a viewport update issue with the object display parameters. |
Mon. May 13, 2024 | |
20.0.704 | The work item MMB inspector window now properly shows empty array attribs, instead of hiding the completely. |
Fri. May 10, 2024 | |
20.0.704 | The TOP Fetch Input node, typically used in graphs fetched using the TOP Fetch, now has options to control its behavior when used outside of a typical fetch context. For example, if the node is cooked interactively instead. |
Fri. May 10, 2024 | |
20.0.704 | In the Hair Generate SOP, check for valid guide indices before trying to use them. Guide indices should be in range and should not point to parting line primitives. |
Fri. May 10, 2024 | |
20.0.704 | Fixed a bug where Guide Interpolation mesh was adding guide weight entries for parting lines. |
Fri. May 10, 2024 | |
20.0.703 | Karma Render Properties LOP no longer includes the checkpoint rendervar with DCMs. |
Fri. May 10, 2024 | |
19.5.976 | Karma Render Properties LOP 3-400% performance improvements on large scenes. |
Fri. May 10, 2024 | |
20.0.703 | Fixed a bug in one of the GA_IntrinsicManager::getReadOnly() overloads. |
Thu. May 9, 2024 | |
20.0.703 | Fixed a bug with guide interpolation in the Guide Groom Plant tool which mostly occurred on large scale objects (100 units or more). Curves were created at offset positions or picked up more distant guides with higher weights. Interpolation may have changed slightly even at smaller scales. |
Thu. May 9, 2024 | |
20.0.703 | The SOP Crowd Import LOP now exposes the Boolean Attributes configuration parameter from SOP Import. |
Thu. May 9, 2024 | |
20.0.702 | Added "Primitive Attributes" and "Point Attributes" parms to the Feather Procedural. These work the same as on the Feather Uncondense SOP, copying shaft attributes onto generated barbs. Point attribute values are copied from the shaft point the barb originates from. One application is copying of barborient to help with generating feather normals. |
Wed. May 8, 2024 | |
20.0.702 | Fix an issue in the APEX Animate state where the world transform was not being set on some drawables in the state, resulting in controls and character skins being incorrectly placed, and fixed another issue where rotate spheres and rings on the xform handle in the state would not properly account for the world transform. |
Wed. May 8, 2024 | |
19.5.974 | Extract Instances LOP now handles array primvars with ElementSize metadata and has an option to flatten array primvars to scalar primvars. |
Wed. May 8, 2024 | |
20.0.701 | Fixed a bug in the Extract Instances LOP when trying to flatten a primvar which already exists on the extracted prim as an array type. |
Wed. May 8, 2024 | |
20.0.702 | Fixed a bug in the Work Item Expand TOP not properly setting the contents of expanded attribute values when expanding arrays and writing them back to the same attribute. |
Wed. May 8, 2024 | |
20.0.701 | Fixed incorrect scale being sent to Houdini from Unreal for landscapes. Changed the way transforms are monitored so that loading/reloading world partition landscapes should not dirty the HDA Actor. |
Wed. May 8, 2024 | |
20.0.701 | Fixed a bug in the Alembic SOP that could cause instances of the SOP to continually recook when using a large number of Alembic archives. |
Tue. May 7, 2024 | |
20.0.700 | Fixed an issue with newly created TOP network assets sometimes failing to cook after being added to a scene. |
Mon. May 6, 2024 | |
20.0.700 | Fixed a bug where importing licenses did not take into account DNS listed servers. |
Mon. May 6, 2024 | |
20.0.700 | Fixed an unlikely update issue in Karma IPR. |
Mon. May 6, 2024 | |
20.0.699 | XPU: addressing issues loading libnvidia-ml.so on some Linux distributions |
Mon. May 6, 2024 | |
20.0.700 | husk procedurals will now find USD RenderSettings prims (e.g., to extract camera information) even if they're not explicitly tagged in the Stage's `renderSettingsPrimPath` metadata. |
Mon. May 6, 2024 | |
20.0.700 | Karma will now pick up varying primvars on point primitives (as well as vertex primvars). |
Mon. May 6, 2024 | |
20.0.697 | XPU: fixed an issue where render region with extreme aspect ratio was resulting in overly blurry textures |
Fri. May 3, 2024 |