Houdini Main Changelogs
19.0.420 | Use output nodes by default |
Tue. October 26, 2021 | |
18.5.743 | Use output nodes by default |
Tue. October 26, 2021 | |
19.5.49 | Suppress shader errors that can occur from using certain function in VEX on Linux. |
Mon. October 25, 2021 | |
19.5.49 | Suppress shader errors that can occur from using certain function in VEX on Linux. |
Mon. October 25, 2021 | |
19.0.419 | Suppress shader errors that can occur from using certain function in VEX on Linux. |
Mon. October 25, 2021 | |
18.5.742 | Suppress shader errors that can occur from using certain function in VEX on Linux. |
Mon. October 25, 2021 | |
19.5.49 | Parameters will now always be displayed before the type-specific data (e.g. Curve/Terrain options) |
Mon. October 25, 2021 | |
19.5.49 | Parameters will now always be displayed before the type-specific data (e.g. Curve/Terrain options) |
Mon. October 25, 2021 | |
19.0.419 | Parameters will now always be displayed before the type-specific data (e.g. Curve/Terrain options) |
Mon. October 25, 2021 | |
18.5.742 | Parameters will now always be displayed before the type-specific data (e.g. Curve/Terrain options) |
Mon. October 25, 2021 | |
19.5.43 | Allow users to use float arrays to specify lod_screensizes instead of just tuples. |
Tue. October 19, 2021 | |
19.5.43 | Allow users to use float arrays to specify lod_screensizes instead of just tuples. |
Tue. October 19, 2021 | |
19.0.413 | Allow users to use float arrays to specify lod_screensizes instead of just tuples. |
Tue. October 19, 2021 | |
18.5.736 | Allow users to use float arrays to specify lod_screensizes instead of just tuples. |
Tue. October 19, 2021 | |
18.5.722 | Fixed an issue where instancers with no valid instances would be kept, creating unnecessary gameObjects. |
Tue. October 5, 2021 | |
19.5.29 | Fixed an issue where instancers with no valid instances would be kept, creating unnecessary gameObjects. |
Tue. October 5, 2021 | |
19.5.29 | Fixed an issue where instancers with no valid instances would be kept, creating unnecessary gameObjects. |
Tue. October 5, 2021 | |
19.0.399 | Fixed an issue where instancers with no valid instances would be kept, creating unnecessary gameObjects. |
Tue. October 5, 2021 | |
19.5.29 | Unity Public API: Created official interfaces for: HEU_Curve, HEU_GeoNode, HEU_HoudiniAsset, HEU_InputNode, HEU_MaterialData, HEU_ObjectNode, HEU_Parameters, HEU_PartData, HEU_PDGAssetLink, HEU_VolumeCache. This will make the "Unity Public API" more consistent as for functions that will be changed. |
Tue. October 5, 2021 | |
19.5.29 | Unity Public API: Created official interfaces for: HEU_Curve, HEU_GeoNode, HEU_HoudiniAsset, HEU_InputNode, HEU_MaterialData, HEU_ObjectNode, HEU_Parameters, HEU_PartData, HEU_PDGAssetLink, HEU_VolumeCache. This will make the "Unity Public API" more consistent as for functions that will be changed. |
Tue. October 5, 2021 | |
19.0.399 | Unity Public API: Created official interfaces for: HEU_Curve, HEU_GeoNode, HEU_HoudiniAsset, HEU_InputNode, HEU_MaterialData, HEU_ObjectNode, HEU_Parameters, HEU_PartData, HEU_PDGAssetLink, HEU_VolumeCache. This will make the "Unity Public API" more consistent as for functions that will be changed. |
Tue. October 5, 2021 | |
18.5.716 | Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process. |
Wed. September 29, 2021 | |
19.0.393 | Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process. |
Wed. September 29, 2021 | |
19.5.23 | Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process. |
Wed. September 29, 2021 | |
19.5.23 | Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process. |
Wed. September 29, 2021 |