Houdini Main Changelogs

19.0.420

Use output nodes by default

Tue. October 26, 2021
18.5.743

Use output nodes by default

Tue. October 26, 2021
19.5.49

Suppress shader errors that can occur from using certain function in VEX on Linux.

Mon. October 25, 2021
19.5.49

Suppress shader errors that can occur from using certain function in VEX on Linux.

Mon. October 25, 2021
19.0.419

Suppress shader errors that can occur from using certain function in VEX on Linux.

Mon. October 25, 2021
18.5.742

Suppress shader errors that can occur from using certain function in VEX on Linux.

Mon. October 25, 2021
19.5.49

Parameters will now always be displayed before the type-specific data (e.g. Curve/Terrain options)

Mon. October 25, 2021
19.5.49

Parameters will now always be displayed before the type-specific data (e.g. Curve/Terrain options)

Mon. October 25, 2021
19.0.419

Parameters will now always be displayed before the type-specific data (e.g. Curve/Terrain options)

Mon. October 25, 2021
18.5.742

Parameters will now always be displayed before the type-specific data (e.g. Curve/Terrain options)

Mon. October 25, 2021
19.5.43

Allow users to use float arrays to specify lod_screensizes instead of just tuples.

Tue. October 19, 2021
19.5.43

Allow users to use float arrays to specify lod_screensizes instead of just tuples.

Tue. October 19, 2021
19.0.413

Allow users to use float arrays to specify lod_screensizes instead of just tuples.

Tue. October 19, 2021
18.5.736

Allow users to use float arrays to specify lod_screensizes instead of just tuples.

Tue. October 19, 2021
18.5.722

Fixed an issue where instancers with no valid instances would be kept, creating unnecessary gameObjects.

Tue. October 5, 2021
19.5.29

Fixed an issue where instancers with no valid instances would be kept, creating unnecessary gameObjects.

Tue. October 5, 2021
19.5.29

Fixed an issue where instancers with no valid instances would be kept, creating unnecessary gameObjects.

Tue. October 5, 2021
19.0.399

Fixed an issue where instancers with no valid instances would be kept, creating unnecessary gameObjects.

Tue. October 5, 2021
19.5.29

Unity Public API: Created official interfaces for: HEU_Curve, HEU_GeoNode, HEU_HoudiniAsset, HEU_InputNode, HEU_MaterialData, HEU_ObjectNode, HEU_Parameters, HEU_PartData, HEU_PDGAssetLink, HEU_VolumeCache. This will make the "Unity Public API" more consistent as for functions that will be changed.

Tue. October 5, 2021
19.5.29

Unity Public API: Created official interfaces for: HEU_Curve, HEU_GeoNode, HEU_HoudiniAsset, HEU_InputNode, HEU_MaterialData, HEU_ObjectNode, HEU_Parameters, HEU_PartData, HEU_PDGAssetLink, HEU_VolumeCache. This will make the "Unity Public API" more consistent as for functions that will be changed.

Tue. October 5, 2021
19.0.399

Unity Public API: Created official interfaces for: HEU_Curve, HEU_GeoNode, HEU_HoudiniAsset, HEU_InputNode, HEU_MaterialData, HEU_ObjectNode, HEU_Parameters, HEU_PartData, HEU_PDGAssetLink, HEU_VolumeCache. This will make the "Unity Public API" more consistent as for functions that will be changed.

Tue. October 5, 2021
18.5.716

Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process.

Wed. September 29, 2021
19.0.393

Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process.

Wed. September 29, 2021
19.5.23

Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process.

Wed. September 29, 2021
19.5.23

Fixed an issue that caused Houdini Engine Indie licenses to not work when using a manually started HARS process.

Wed. September 29, 2021