Houdini Main Changelogs

17.5.473

Fixed a bug with the array version of the slerp() VEX function which would sometimes generate incorrect results.

Tue. December 17, 2019
17.5.472

Fixed a bug with the viewport not respecting the HOUDINI_OGL_FIXEDVOXELSIZE environment variable.

Mon. December 16, 2019
17.5.472

Fixed a bug where uniform volume shader would use attributes evaluated when the ray is exiting the volume instead of entering the volume. Uniform volume may render differently if the object has non-uniform attributes bound to the shader (although ideally you shouldn't be using non-uniform attributes on a uniform volume).

Mon. December 16, 2019
17.5.472

Fixed a bug where uniform volume shader would use attributes evaluated when the ray is exiting the volume instead of entering the volume.

Mon. December 16, 2019
17.5.472

Added initial support for Maya 2020.

Mon. December 16, 2019
17.5.467
  • Fixes a problem where hou.SceneViewer.setCurrentState would ignore theenter mode flag.
  • This fix allows nodeless python states to enter correctly now in supportedcontexts.
Wed. December 11, 2019
17.5.467

Added the Unreal 4.24 plugin.

Wed. December 11, 2019
17.5.465

Unity plugin: Fixed instances not being generated for object istancer.

Mon. December 9, 2019
17.5.461

Fixed a possible bug when custom HDK VEX functions accessed array variables.

Thu. December 5, 2019
17.5.461

Unity plugin:

  • Fixed terrain data not being generated in a certain case.
  • Allowing terrain size to be smaller than 33 units, which is separatefrom heightmap resolution which does need to be minimum of 33.
Thu. December 5, 2019
17.5.461

Fixed a viewport material update issue when switching from the default viewport material to a real material using shop_materialpath.

Thu. December 5, 2019
17.5.461

Fixed rainbow smoke visualization in the viewport.

Thu. December 5, 2019
17.5.460

TOP Deadline scheduler now supports GPU affinity setting for OpenCL and Redshift nodes. A new GPU affinity Override section on the parm interface provides the functionality to set GPU affinity per job and worker.

Wed. December 4, 2019
17.5.459

Fixed an issue where the RBD Material Fracture SOP could potentially hang when using the CPU OpenCL driver.

Tue. December 3, 2019
17.5.459

Fixed an issue with multiparameter instance labels not updating when inserting a multiparameter instance before the end of the multiparameter list.

Tue. December 3, 2019
17.5.455

Added a fix for possible problems with ROP jobs where PDG_TEMP resolves to a UNC path on Windows farm machines.

Fri. November 29, 2019
17.5.455

Houdini Variables [SESI #83643]

  • It was already possible to concatenate env variables from a package. This isjust documenting briefly how to use the syntax.
Fri. November 29, 2019
17.5.454

Fixed a bug where the HDK hcustom tool failed to build plugins on macOS Catalina.

Thu. November 28, 2019
17.5.454

Package - Optix doesn't work with packages but does in .env

  • Fixed a bug when processing HOUDINI_NVIDIA_OPTIX_DSO_PATH. The variabledoesn't support multiple paths and was wrongly processed like a regularHoudini path .
  • Now processing the variable as a non-path variable.
Thu. November 28, 2019
17.5.453

Fixed a user interface issue with certain multiparameter layouts being constructed incorrectly.

Wed. November 27, 2019
17.5.453

Fixed a bug where pdgmq process would fail to start a second cook on the same machine when the Relay Port was overriden to a specific value.

Wed. November 27, 2019
17.5.453

Fixed a bug where a parameter's Disable When and Hide When conditionals did not apply to its script action button (if any).

Wed. November 27, 2019
17.5.453

Fixed bugs where some SOPs could generate unexpected Deformation Operation undo blocks.

Wed. November 27, 2019
17.5.452

Fixed an issue with task graph serialization incorrectly storing Cached work items in the Failed state.

Tue. November 26, 2019
17.5.451

Fixed relative references in shop_materialpath in the viewport.

Mon. November 25, 2019