Houdini Main Changelogs
19.5.800 | Added support for baking of data tables. |
Thu. November 16, 2023 | |
19.5.800 | Fixed timeout issues when running the PDG MQ server on a Deadline farm. |
Wed. November 15, 2023 | |
19.5.799 | Fixed an issue where HDAs would recook when loading a sub level containing an HDA which references an actor in the same sub level. |
Wed. November 15, 2023 | |
19.5.799 | Added support for the "Export Level Instance Content" input option to the old input system with packed level actors and level instances in world input. This means that the "Export Level Instance Content" option is now functional in both the old input system and the new input system. |
Tue. November 14, 2023 | |
19.5.798 | Fixed a regression in the PolyCut SOP from 19.5.634, where the Remove mode no longer removed edges where both points were exactly equal to the threshold value. When instead cutting edges, only edges which actually cross the threshold value are cut. The 'Points' mode and cutting by string attribute values were also fixed to match the updated logic for which edges are included. |
Mon. November 13, 2023 | |
19.5.798 | Added support for enabling / disabling, and querying the enabled state, of the cook triggers (`On Parameter/Input Change`, `On Transform Change` and `On Asset Input Cook`) of a HoudiniAssetActor to the Public API. |
Mon. November 13, 2023 | |
19.5.795 | Fixed a crash with sending array attribute data with `tupleSize > 1` to Houdini with HAPI. |
Fri. November 10, 2023 | |
19.5.795 | Fixed a crash with visualizers when switching between LOPs and SOPs when a visualizer is active. |
Fri. November 10, 2023 | |
19.5.793 | Fixed a regression with instancing in HoudiniGL when the instanced primitive had both a transform and an instance transform. |
Wed. November 8, 2023 | |
19.5.793 | Fixed a bug with custom GLSL shaders that caused textures not to load if the custom shader only used the builtin glH textures. |
Wed. November 8, 2023 | |
19.5.793 | Fixed a bug where cooking verbs in HOM would not work if the verb used OpenCL for the cook. |
Wed. November 8, 2023 | |
19.5.792 |
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Tue. November 7, 2023 | |
19.5.792 | Fixed a bug where custom collision meshes from a HoudiniAssetActor's temporary output would not be baked when baking the output of the HoudiniAssetActor. |
Tue. November 7, 2023 | |
19.5.791 | Fixed a crash that can occur in some circumstances when diving into a Geometry object that contains SOP geometry with packed primitives. |
Mon. November 6, 2023 | |
19.5.791 | Fixed a crash when viewing a LOP stage at the SOP level with a visualizer active. |
Mon. November 6, 2023 | |
19.5.791 | Fix sporadic crash in Solaris when the viewport is set to XPU and displaying a node that requires multiple materials to be compiled. |
Mon. November 6, 2023 | |
19.5.791 | Fixed a crash when adding multi/spare parameters while playing back with the Live Parameter Editor mode turned on. |
Mon. November 6, 2023 | |
19.5.788 |
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Fri. November 3, 2023 | |
19.5.788 | The new input system now correctly identifies variations of input objects that are affected by the following input settings:
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Fri. November 3, 2023 | |
19.5.788 | Fixed a build error with UE5.0 due to a missing #include directive. |
Fri. November 3, 2023 | |
19.5.787 |
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Thu. November 2, 2023 | |
19.5.786 |
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Wed. November 1, 2023 | |
19.5.786 | Added the "Export Level Instance Content" world input option to the input UI / details panel. This option can be used to enable or disable exporting of Level Instance / Packed Level Actor content with world input when using the new input system. The option is enabled by default. |
Wed. November 1, 2023 | |
19.5.786 | The plugin now exports Level Instance and Packed Level Actor content with world input in the new input system. |
Wed. November 1, 2023 | |
19.5.785 | Add support for setting "Default" collision profile on static mesh components. |
Tue. October 31, 2023 |