Houdini Main Changelogs

Houdini 18.5.396 Fixed a bug where VRAM could be help longer than intended for deleted geometry when working in LOPs with GL. Fri. November 13, 2020
Houdini 18.5.396 Since some timezone shorthands have conflicting names the timezone offset is now added to tell which timezone the log was actually produced in. Fri. November 13, 2020
Houdini 18.5.396 Voronoi Split now supports transferring vertex attributes when Transfer Attributes to Interior Surfaces is enabled. This allows vertex attributes to be transferred correctly in Voronoi Fracture, RBD Material Fracture, etc. Fri. November 13, 2020
Houdini 18.5.395 Updated and improved the PDG services panel. Thu. November 12, 2020
Houdini 18.5.395 V2: Geometry inputs can now import DataTables as attributes/point clouds. Thu. November 12, 2020
Houdini 18.5.395 Fixed bug where the ladder widget always displayed 0 instead of the current value until you moved the mouse enough to change it. Thu. November 12, 2020
Houdini 18.5.395 Boolean Fracture can now transfer vertex attributes from the original geometry to the interior faces (or transfer them from the cutting surface), similar to the existing controls for point and prim attributes. Thu. November 12, 2020
Houdini 18.5.395 Fixed filecompress and filedecompress job scripts to work directly from $HFS. Thu. November 12, 2020
Houdini 18.5.395 The Agent Clip SOP now disables the parameters in the Locomotion Settings folder when none of the input types in the multiparm support extracting locomotion, to avoid confusion. Thu. November 12, 2020
Houdini 18.5.395 Made very minor parameter label changes on the attribute adjust SOPs. Thu. November 12, 2020
Houdini 18.5.395 Fixed a bug in the handling of volatile states that could prevent a state from being notified a geometry selection has been made in some situations. Thu. November 12, 2020
Houdini 18.5.395 Fix crash in certain cases when performing ray intersections with geometry. In particular, this was noticed when using the hou.Geometry.intersect() and similar methods. Thu. November 12, 2020
Houdini 18.5.395 Updated the default value of the Bend SOP's "Up Vector Control" parameter to allow backwards compatibility with the Bend SOP in Houdini 17.5. Thu. November 12, 2020
Houdini 18.5.395 Fixed a Hair Clump SOP crash that occurred when output of the tightness attribute was disabled. Thu. November 12, 2020
Houdini 18.5.395 Fixed a potential crash in the viewport when the same agent shape was used in both a static shape binding and a deforming shape binding. Thu. November 12, 2020
Houdini 18.5.395 Added an option to the Agent SOP's FBX import mode to control the addition of capture regions in the boneCapture attribute for ancestor joints of the captured joints in a skinned mesh. The option exists for backwards compatibility but is disabled for new instances of the node, as this behaviour could cause issues with merging the boneCapture attribute for multiple skinned shapes. Thu. November 12, 2020
Houdini 18.5.394 Input geometries can now be passed as time dependent if the __hapi_force_animated__ integer detail attribute is set on the geo before doing HAPI_CommitGeo.

Added HAPI_CookOptions.cacheMeshTopology option. If this is set to true, cooking a mesh geometry will update only the topology if the number of points changed. Use this to get better performance on deforming meshes. Bumped HAPI version to 4.0.1.

Wed. November 11, 2020
Houdini 18.5.394 Fixed Autorigs 'Load Existing Asset' functions Wed. November 11, 2020
Houdini 18.5.394 Reduced the minimum height of a few widgets to allow the geometry spreadsheet pane to compress further (from about 8 shown rows to 4). Wed. November 11, 2020
Houdini 18.5.394 The Partition by Bounds TOP now has additional controls for specifying a custom box or sphere bounding region rather than using input bounding geometry. When using input geometry it is also now possible to change the way the node interprets that geometry when performing the bounds test, e.g. using it either as a box, sphere, generic object or volume. Wed. November 11, 2020
Houdini 18.5.394 Fixed a macOS-only bug where resizing windows sometimes caused red outlines to appear in the UI or caused some parts of the UI to jump around. Wed. November 11, 2020
Houdini 18.5.394 NanoVDB support updated to version 28. This has renamed some fields, but data layout should be identical as the new fields lie in previous reserved space. Wed. November 11, 2020
Houdini 18.5.394 Fixed crashing bug in Karma when updating agent deformations. Wed. November 11, 2020
Houdini 18.5.394 Added a Source Layer Shapes parameter to the Agent Layer SOP, which filters the shape bindings copied from the source layer based on the shape name. Wed. November 11, 2020
Houdini 18.5.394 Added a parameter to the Agent Character Unpack SOP to filter which shapes from the agent's layer are unpacked. Wed. November 11, 2020