Houdini Main Changelogs

20.0.178

Fixed a performance issue in HoudiniGL where tangents were being regenerated when a primitive was updated in cases where they didn't need to be regenerated.

Wed. November 30, 2022
20.0.178

Fixed a performance issue in HoudiniGL where tangents were being regenerated when a primitive was updated in cases where they didn't need to be regenerated.

Wed. November 30, 2022
19.5.451

Fixed a PDG bug where Deadline tasks did not visibly fail when executing Karma and Karma failed because it could not obtain a license.

Wed. November 30, 2022
20.0.178

Fixed a PDG bug where Deadline tasks did not visibly fail when executing Karma and Karma failed because it could not obtain a license.

Wed. November 30, 2022
20.0.178

Fixed a PDG bug where Deadline tasks did not visibly fail when executing Karma and Karma failed because it could not obtain a license.

Wed. November 30, 2022
20.0.178

Fixed a PDG bug where Deadline tasks did not visibly fail when executing Karma and Karma failed because it could not obtain a license.

Wed. November 30, 2022
20.0.178

Renamed the Point Cloud Resample SOP to Point Cloud Downsample.

  • This is a better name, as the sop can only reduce the point cloud size.
Wed. November 30, 2022
20.0.178

Renamed the Point Cloud Resample SOP to Point Cloud Downsample.

  • This is a better name, as the sop can only reduce the point cloud size.
Wed. November 30, 2022
20.0.178

Renamed the Point Cloud Resample SOP to Point Cloud Downsample.

  • This is a better name, as the sop can only reduce the point cloud size.
Wed. November 30, 2022
20.0.178
  • World inputs now add the "unreal_level_path" and "unreal_actor_path" whensending their input objects as references.
  • Fixed issues when rebuilding assets that uses other HoudiniAssetComponent in World Inputs.
  • Fixed automatic mesh refinement when Playing In Editor not working in UE5.
  • Fixed HAC returning incorrect bounds, this caused issue when framing ('F') the HAC.
Wed. November 30, 2022
20.0.178
  • World inputs now add the "unreal_level_path" and "unreal_actor_path" whensending their input objects as references.
  • Fixed issues when rebuilding assets that uses other HoudiniAssetComponent in World Inputs.
  • Fixed automatic mesh refinement when Playing In Editor not working in UE5.
  • Fixed HAC returning incorrect bounds, this caused issue when framing ('F') the HAC.
Wed. November 30, 2022
20.0.178
  • World inputs now add the "unreal_level_path" and "unreal_actor_path" whensending their input objects as references.
  • Fixed issues when rebuilding assets that uses other HoudiniAssetComponent in World Inputs.
  • Fixed automatic mesh refinement when Playing In Editor not working in UE5.
  • Fixed HAC returning incorrect bounds, this caused issue when framing ('F') the HAC.
Wed. November 30, 2022
19.5.451
  • World inputs now add the "unreal_level_path" and "unreal_actor_path" whensending their input objects as references.
  • Fixed issues when rebuilding assets that uses other HoudiniAssetComponent in World Inputs.
  • Fixed automatic mesh refinement when Playing In Editor not working in UE5.
  • Fixed HAC returning incorrect bounds, this caused issue when framing ('F') the HAC.
Wed. November 30, 2022
19.0.818
  • World inputs now add the "unreal_level_path" and "unreal_actor_path" whensending their input objects as references.
  • Fixed issues when rebuilding assets that uses other HoudiniAssetComponent in World Inputs.
  • Fixed automatic mesh refinement when Playing In Editor not working in UE5.
  • Fixed HAC returning incorrect bounds, this caused issue when framing ('F') the HAC.
Wed. November 30, 2022
19.5.451

Fix a bug that prevents the Edit Prototypes, Split Instancers, and Extract Instances LOPs from being created in a network editor pane.

Wed. November 30, 2022
20.0.178

Removed error suppression when loading shelf tools that reference the POP context.

Wed. November 30, 2022
20.0.178

Removed error suppression when loading shelf tools that reference the POP context.

Wed. November 30, 2022
20.0.178

Removed error suppression when loading shelf tools that reference the POP context.

Wed. November 30, 2022
20.0.178

Fix a bug that prevents the Edit Prototypes, Split Instancers, and Extract Instances LOPs from being created in a network editor pane.

Wed. November 30, 2022
20.0.178

Fix a bug that prevents the Edit Prototypes, Split Instancers, and Extract Instances LOPs from being created in a network editor pane.

Wed. November 30, 2022
20.0.178

Fix a bug that prevents the Edit Prototypes, Split Instancers, and Extract Instances LOPs from being created in a network editor pane.

Wed. November 30, 2022
19.5.450

Fixes a bug in the Parent Constraint LOP which prevented certain prim types from being used successfully as targets with Relative Offset.

Wed. November 30, 2022
19.5.450

Fixed bug that caused HAPI_GetManagerNodeId to fail for HAPI_NODETYPE_TOP.

Tue. November 29, 2022
20.0.177

Fixed bug that caused HAPI_GetManagerNodeId to fail for HAPI_NODETYPE_TOP.

Tue. November 29, 2022
20.0.177

Fixed bug that caused HAPI_GetManagerNodeId to fail for HAPI_NODETYPE_TOP.

Tue. November 29, 2022