Houdini Main Changelogs

20.0.163

Prevent python exceptions when right-clicking a USD primitive in the scene graph tree with invalid "editor node ids" in its metadata.

Tue. November 15, 2022
20.0.163

Prevent python exceptions when right-clicking a USD primitive in the scene graph tree with invalid "editor node ids" in its metadata.

Tue. November 15, 2022
20.0.163

Prevent python exceptions when right-clicking a USD primitive in the scene graph tree with invalid "editor node ids" in its metadata.

Tue. November 15, 2022
20.0.163

Added a toggle to the Crowd State DOP to disable looping for the clip(s) being played in the state. This could already be configured per clip using the Agent Clip Properties SOP, and the clip properties setting takes precedence over the state's setting.

Tue. November 15, 2022
20.0.163

Added a toggle to the Crowd State DOP to disable looping for the clip(s) being played in the state. This could already be configured per clip using the Agent Clip Properties SOP, and the clip properties setting takes precedence over the state's setting.

Tue. November 15, 2022
20.0.163

Added a toggle to the Crowd State DOP to disable looping for the clip(s) being played in the state. This could already be configured per clip using the Agent Clip Properties SOP, and the clip properties setting takes precedence over the state's setting.

Tue. November 15, 2022
19.5.436

Added support for writing out performance monitor information from the HDA processor node. The peformance monitor is started and stopped while work items in the node cook the asset, and performance information can either be written to a file on disk or to the work item's log.

Tue. November 15, 2022
20.0.163

Added support for writing out performance monitor information from the HDA processor node. The peformance monitor is started and stopped while work items in the node cook the asset, and performance information can either be written to a file on disk or to the work item's log.

Tue. November 15, 2022
20.0.163

Added support for writing out performance monitor information from the HDA processor node. The peformance monitor is started and stopped while work items in the node cook the asset, and performance information can either be written to a file on disk or to the work item's log.

Tue. November 15, 2022
20.0.163

Added support for writing out performance monitor information from the HDA processor node. The peformance monitor is started and stopped while work items in the node cook the asset, and performance information can either be written to a file on disk or to the work item's log.

Tue. November 15, 2022
19.5.436

Fixed performance regression introduced in 19.5.431 with cycle detection of very complicated karma shader graphs.

Tue. November 15, 2022
19.0.803

Added the ability to output a particle radius attribute in the FLIP DOP Source SOP.

Tue. November 15, 2022
19.5.436

Added the ability to output a particle radius attribute in the FLIP DOP Source SOP.

Tue. November 15, 2022
20.0.163

Added the ability to output a particle radius attribute in the FLIP DOP Source SOP.

Tue. November 15, 2022
20.0.163

Added the ability to output a particle radius attribute in the FLIP DOP Source SOP.

Tue. November 15, 2022
20.0.163

Added the ability to output a particle radius attribute in the FLIP DOP Source SOP.

Tue. November 15, 2022
20.0.163

The unreal_datatable_rowstruct attribute that is generated when using a data table as geometry input has been renamed to unreal_data_table_rowstruct. Allow Houdini assets that output point clouds to be added to Unreal. When such an asset is added, it will generate a data table using the attributes of each point. The Houdini point clouds generated by data table inputs can be imported back to Unreal in order to generate the original input.

Tue. November 15, 2022
20.0.163

The unreal_datatable_rowstruct attribute that is generated when using a data table as geometry input has been renamed to unreal_data_table_rowstruct. Allow Houdini assets that output point clouds to be added to Unreal. When such an asset is added, it will generate a data table using the attributes of each point. The Houdini point clouds generated by data table inputs can be imported back to Unreal in order to generate the original input.

Tue. November 15, 2022
20.0.163

The unreal_datatable_rowstruct attribute that is generated when using a data table as geometry input has been renamed to unreal_data_table_rowstruct. Allow Houdini assets that output point clouds to be added to Unreal. When such an asset is added, it will generate a data table using the attributes of each point. The Houdini point clouds generated by data table inputs can be imported back to Unreal in order to generate the original input.

Tue. November 15, 2022
19.5.436

Fixed a bug where new HQueue server installations added the deprecated 'linux_host_path', 'macos_host_path' and 'windows_host_path' keys to the network folders configuration file.

Tue. November 15, 2022
19.5.436

Fixed an HQueue bug where Windows client machines could not resolve %HQROOT% in jobs if the deprecated 'windows_host_path' key was not specified in the HQueue network folders configuration file.

Tue. November 15, 2022
20.0.163

Fixed a bug where new HQueue server installations added the deprecated 'linux_host_path', 'macos_host_path' and 'windows_host_path' keys to the network folders configuration file.

Tue. November 15, 2022
20.0.163

Fixed a bug where new HQueue server installations added the deprecated 'linux_host_path', 'macos_host_path' and 'windows_host_path' keys to the network folders configuration file.

Tue. November 15, 2022
20.0.163

Fixed a bug where new HQueue server installations added the deprecated 'linux_host_path', 'macos_host_path' and 'windows_host_path' keys to the network folders configuration file.

Tue. November 15, 2022
20.0.163

Fixed an HQueue bug where Windows client machines could not resolve %HQROOT% in jobs if the deprecated 'windows_host_path' key was not specified in the HQueue network folders configuration file.

Tue. November 15, 2022