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19.0.414 |
Fixed an issue where nested empty folders might crash Unreal or Houdini Engine |
Wed. October 20, 2021 |
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19.0.412 |
Fix landscape tile resizing in Generate mode. |
Mon. October 18, 2021 |
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19.0.409 |
Houdini to Unreal StaticMesh translation: fixed an issue where duplicate warnings would be logged in Unreal for meshes with invalid face / vertex data, for each index that is invalid. |
Fri. October 15, 2021 |
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19.0.408 |
Version 2: - Fix issue where HDA would fail to produce output if HDA is a Sop/Subnetwith display flag set on an output node and Use Output Nodes is enabled.
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Thu. October 14, 2021 |
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19.0.408 |
Version 2: - Fix unreal_landscape_editlayer_target attribute for Landscape Modify mode.
- Fix landscape input targeting using Input0, Input1, etc.
- Fix Landscape edit layer transforms in Modify mode.
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Thu. October 14, 2021 |
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19.0.408 |
Version 2: - Added support for the unreal_bake_name attribute that can be used to setthe name of the object(s) generated during baking. The unreal_output_nameattribute takes precedence.
- When baking Houdini Instanced Actor Components the unreal_output_name(or unreal_bake_name) attribute, if set, is now used to determine thebaked instance actor names.
- When baking Houdini Instanced Actor Components the instanced object nameis now used as the default bake name instead of the HDA actor's name(if the unreal_output_name and unreal_bake_name attributes are not set).
- Houdini Instanced Actor Components now support the unreal_bake_actorattribute when baking: the instanced actors are attached tounreal_bake_actor (which is created as an empty actor or re-used from aprevious bake depending on the replacement mode).
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Thu. October 14, 2021 |
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19.0.399 |
Version 2: - It is now possible to set the default directory used in the browse dialog for File parameters by using the "default_dir" Parameter tag.
- Fixed a crash when trying to assign object path properties via generic attributes with an invalid path.
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Tue. October 5, 2021 |
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19.0.395 |
Version 2: - Fixed loading of PDG output regression.
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Fri. October 1, 2021 |
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19.0.395 |
Version 2: - UE5: Fixed an issue where bake to actor would fail and not create anybaked actors / assets
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Fri. October 1, 2021 |
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19.0.394 |
Fixed material update issue for tiled landscapes. |
Thu. September 30, 2021 |
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19.0.394 |
Version 2: - Fixed an issue where input updates/changes via the public API,especially with curve inputs, would not always take effect.
- Updated the public API documentation to mention that the API returnscopies of the input configuration of an HDA and that to apply changes theSetInputAtIndex() or SetInputParameter() functions must be used.
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Thu. September 30, 2021 |
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19.0.393 |
Version 2: - Initial support for generation of landscapes with edit layers (usingGenerate output mode).
- Fixed various issues with Modify landscape output mode.
- Add support for edit layer attributes on heightfield primitives.
- Fix issue where temp landscapes were not spawned in the HAC's level.
- Fix issue where HDA would output from hidden or nested subnets.
- Fix handling of output data between Display nodes and Output nodes tomatch Houdini's internal behaviour.
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Wed. September 29, 2021 |
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19.0.393 |
Version 2: - All UHoudiniPublicAPIInput classes are now API exported in the C++ PublicAPI
- Fixed setting multiparm parameters via the Public API
- AHoudiniAssetActor is now public in C++
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Wed. September 29, 2021 |
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19.0.393 |
Version 2 - Fixed a regression that caused rebuilds to fail with "Fatal error - invalid".
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Wed. September 29, 2021 |
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19.0.388 |
Version 2: - UE5: Fixed "double cooking" issue when instantiating a new HDA by draggingit on the viewport (UE5 specific).Like in UE4, the HDA is only cooked after being dropped.
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Fri. September 24, 2021 |
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19.0.385 |
- Fixed Wrong tooltip on Landscape Input "Update Landscape Data"
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Tue. September 21, 2021 |
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19.0.380 |
(UE5) Added support for controlling Nanite settings via attributes: - "unreal_nanite_enabled" (int, 0 or 1 ) can be used to enable Nanite processing when building a StaticMesh.
- "unreal_nanite_position_precision" (int) can be used to set the position precision.Step size is 2^(-Value) cm
- "unreal_nanite_percent_triangles" (float [0 1]) can be used to control the percentage of triangles to keep from LOD0.1.0 = no reduction, 0.0 = no triangles.
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Thu. September 16, 2021 |
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19.0.378 |
- Deprecated the creation of input curves using the curve SOP, in favour of creating input curves using HAPI, using HAPI_CreateInputCurve.
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Tue. September 14, 2021 |
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19.0.360 |
Version 2: added support for Unreal 4.27 on windows. |
Fri. August 27, 2021 |
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19.0.349 |
- Fixed an issue where changing asset input type with a cook error wouldn't allow you to do it - This is an issue for HDAs with minimum inputs.
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Mon. August 16, 2021 |
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19.0.338 |
Version 2: - Optimized reading of attributes.
- Fixed a bug preventing changing MeshGeneration properties via the details UI.
- The plugin now logs the detailled connection error when failing to create a session.
- Fixed a possible instantiation loop when rebuilding a loaded indie HDA without an indie license.
- Fixed the Houdini Engine status incorrectly reporting a license failure after attempting to use an indie asset with a commercial license.
- The plugin is now using the HAPI GetStringBatch() function when retrieving string arrays from HAPI.This is slightly faster than retrieving each string separately.
- The plugin is now using HAPI's LoadGeoFromFile() function when importing bgeo files instead of manually using a file sop.
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Thu. August 5, 2021 |
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19.0.338 |
- Added support for instancer material instances
- Additionally added support for baking instancers with material instances
- Working for all instancer baking types except foliage due to foliage material being closely tied to the static mesh
- Removed unneccessary parameters from internal functions
- Added an accessor to HoudiniMeshSplitInstancerComponent to be able to get override materials.
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Thu. August 5, 2021 |
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19.0.338 |
- Fixed an issue where material instances were not being generated upon baking with static meshes and landscapes.
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Thu. August 5, 2021 |
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19.0.337 |
Fixed an issue where having a multiparm operator path and then a regular operator path would mess up the input asset order when you add or remove objects. |
Wed. August 4, 2021 |
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19.0.336 |
Fixed an issue where unreal_material_instance was not being applied on landscape outputs. |
Tue. August 3, 2021 |