Houdini Main Changelogs
18.5.771 | Fixed hou.ui.readPythonShellHistoryFile() to prevent it from throwing wrong exceptions. |
Tue. November 23, 2021 | |
18.5.766 | Fixed incorrectly formated data that may be saved to hip files. This bug caused houdini to report a bunch of unknown command errors. |
Thu. November 18, 2021 | |
18.5.766 | The USD Render ROP now flags an error on the node if it is set to wait for the render process to complete, and the render completes with an error condition (non-zero exit code). |
Thu. November 18, 2021 | |
18.5.766 | Increased the speed of the Maya plugin when many attributes are present on an output mesh. |
Thu. November 18, 2021 | |
18.5.765 | Fixed rotation transform issues for box collider input |
Wed. November 17, 2021 | |
18.5.765 | The pdg Python module now has a pdg.AttributeUtils.ignoreWarnings context block that can be used to temporarily supress @attrib expression warnings caused by the lack of valid work item data. |
Wed. November 17, 2021 | |
18.5.765 | Fixed hou.Node.asCode(recurse=True) to include sticky notes. |
Wed. November 17, 2021 | |
18.5.763 | Fixed a bug with the ROP Fetch TOP adding file paths from non-ROP inputs as outputs on work items. This was also causing those files to be deleted when running Deleting All Outputs on the ROP Fetch. |
Mon. November 15, 2021 | |
18.5.762 | Baking a geometry HDA that uses packed primitives or instancing will now maintain the node instancing for the baked nodes. Previously, the baking process was doing a plain copy of the source nodes, which meant that any instancing relationships would be lost. |
Sun. November 14, 2021 | |
18.5.760 | Fix regression from 18.5.666 where non-existent texture paths would get lost on FBX scene imports. |
Fri. November 12, 2021 | |
18.5.760 | Fix issue where HDA wouldn't update when an input actor is deleted. |
Fri. November 12, 2021 | |
18.5.759 |
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Thu. November 11, 2021 | |
18.5.759 | Fixed an issue where input nodes were not cleaned up in the session. |
Thu. November 11, 2021 | |
18.5.759 | Fixed issues where mesh inputs with LODs would have improper names, so the groups in Houdini wouldn't be set correctly. |
Thu. November 11, 2021 | |
18.5.759 | Added another ignore error exception. Fatal cook errors are now warnings instead of errors to not disrupt user cooking (because some built-in nodes have errors as well). Fixes issues regarding heightfield flowfield. |
Thu. November 11, 2021 | |
18.5.759 | Fixed an issue where when using shared vertices, materials would be incorrectly assigned. |
Thu. November 11, 2021 | |
18.5.758 |
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Wed. November 10, 2021 | |
18.5.758 | Ensure that all data from all output nodes are being output. |
Wed. November 10, 2021 | |
18.5.757 | Version 2:
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Tue. November 9, 2021 | |
18.5.757 |
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Tue. November 9, 2021 | |
18.5.757 | Adding a warning about removing a user token from sesinetd when the user token has been marked invalid. |
Tue. November 9, 2021 | |
18.5.757 | Version 2: Fix BSP transform issue. |
Tue. November 9, 2021 | |
18.5.757 | Fixed issues regarding editable nodes (including curve::1.0) not being processed correctly. |
Tue. November 9, 2021 | |
18.5.756 | Fixed a bug that caused HAPI_GetServerEnvVarList to give bad results if the environment had changed in between calls to that method. |
Mon. November 8, 2021 | |
18.5.756 | Fixed a bug where pressing 'Q' to re-do an operation would fail if the state name did not match the default tool name. |
Mon. November 8, 2021 |