Houdini Main Changelogs

18.5.753

Fixed an issue where heightfield input mask layers were not being properly sent to Houdini due to sizing inconsistencies

Fri. November 5, 2021
18.5.753

Fixed some issues regarding the heightfield "tile" attribute being incorrectly read when there are instances.

Fri. November 5, 2021
18.5.752

When the 'Enable automatic recooking' option is disabled on an HDA, changing a subnetwork input or an operator path parameter will no longer trigger a cook, meaning that geometry inputs will share the same auto recooking behaviour as other parameters.

Thu. November 4, 2021
18.5.752

Fixed a bug that caused the SetGeometryHdaParameter and SetModifierHdaParameter MaxScript methods to not respect the 'Enable automatic recooking' setting of the HDA.

Thu. November 4, 2021
18.5.752

When removing temporary PDG outputs the plugin now also uses the HoudiniAssetComponent's GUID in the package metadata to determine if the output asset may be deleted.

Thu. November 4, 2021
18.5.752

Fixed bug where image icons used in hou.SceneViewer.flashMessage() did not fade away.

Thu. November 4, 2021
18.5.752

Fixed an issue where output nodes were now outputting too many duplicate object subnets

Thu. November 4, 2021
18.5.752

Default the texture coords for all maps attached to USD Preview material's USD Texture Readers to 'st', as manually generated preview shaders often forget to attach USD Texture Readers for the uv coords. This only affects Houdini GL.

Thu. November 4, 2021
18.5.751

Fixed an issue object level HDAs would not get the geo info correctly.

Wed. November 3, 2021
18.5.751

Fixed issue when loading a hip file where the view commands from the desktop file would override those from the hip file.

Wed. November 3, 2021
18.5.751

Fixed an issue where collision presets were not being saved from the plugin settings

Wed. November 3, 2021
18.5.751

Fixed a case where black spots could appear in the viewer when wire-over-shaded was used with near-zero length edges (due to NANs).

Wed. November 3, 2021
18.5.751

Fixed an issue where you are unable to focus on text fields.

Wed. November 3, 2021
18.5.751

Version 2: Properly name visibility layer when sending heightfield data to Houdini.

Wed. November 3, 2021
18.5.750

Fixed a GLTF exporter crash that occurred whenever an invalid root node was specified. The exporter will now provide an error message instead.

Tue. November 2, 2021
18.5.750

Updated how the plugin tries to detect if an HDA should have a PDGAssetLink created. The plugin now simply looks for non scheduler/non bypassed TOP nodes in the asset. Previously it would look for TOP nodes inside all the non bypassed TOP/SOP network, which in some case drastically increased the HDA instantiation time, even for asset without any TOP nodes.

Tue. November 2, 2021
18.5.750

Fixed HAPI_NODEFLAGS_NON_BYPASS not being properly taken into account by HAPI_ComposeChildNodeList().

Tue. November 2, 2021
18.5.749

Added an agentfindlayer() VEX function to look up a layer by name, similar to agentfindtransformgroup(). This can be used to efficiently check whether a layer exists, and also can be used to avoid repeated lookups with the new overloads for agentlayerbindings() and agentlayershapes() that accept a layer index instead of a string.

Mon. November 1, 2021
18.5.745
  • Fixed issues regarding exported input capsule colliders with rotations.
  • Fixed issues regarding exported input translation/rotation/scale of convex collider collisions.
Thu. October 28, 2021
18.5.745

Fixed bugs where finding the closest handle in screen space to the current mouse position did not work properly in multi-viewport layouts.

Thu. October 28, 2021
18.5.744

Fixed issues regarding outputs using output nodes duplicating or missing geo

Wed. October 27, 2021
18.5.744

Added a workaround to an Nvidia compiler regression in their 495 drivers and above. This should fix GLSL compiler errors causing missing geometry.

Wed. October 27, 2021
18.5.743

Python Handles - Handle components are not located when bound to a node

  • Fix python handles to locate gadgets when not bound to a python state.
Tue. October 26, 2021
18.5.743

Use output nodes by default

Tue. October 26, 2021
18.5.742

Updated point deform to support deforming attributes of type point.

Mon. October 25, 2021