Houdini Main Changelogs

18.5.247

Fixed a raised Python exception when rendering to MPlay from the Karma LOP in the Python 3 build.

Thu. June 18, 2020
18.5.247

Fixed a raised Python exception when rendering to MPlay from the Karma LOP in the Python 3 build.

Thu. June 18, 2020
18.5.247

If a node is configured to use a PDG service (enablepdgservice toggle is enabled), the PDG scheduler of the node will be configured based on the scheduler assigned to the PDG service (if the service is a scheduler service).

Thu. June 18, 2020
18.5.247

If a node is configured to use a PDG service (enablepdgservice toggle is enabled), the PDG scheduler of the node will be configured based on the scheduler assigned to the PDG service (if the service is a scheduler service).

Thu. June 18, 2020
18.5.247

If a node is configured to use a PDG service (enablepdgservice toggle is enabled), the PDG scheduler of the node will be configured based on the scheduler assigned to the PDG service (if the service is a scheduler service).

Thu. June 18, 2020
18.5.247

If a node is configured to use a PDG service (enablepdgservice toggle is enabled), the PDG scheduler of the node will be configured based on the scheduler assigned to the PDG service (if the service is a scheduler service).

Thu. June 18, 2020
18.5.247

Fixed various Python exceptions raised when using the Edit LOP in the Python 3 build.

Thu. June 18, 2020
18.5.247

Fixed various Python exceptions raised when using the Edit LOP in the Python 3 build.

Thu. June 18, 2020
18.5.247

Fixed various Python exceptions raised when using the Edit LOP in the Python 3 build.

Thu. June 18, 2020
18.5.247

Fixed various Python exceptions raised when using the Edit LOP in the Python 3 build.

Thu. June 18, 2020
18.5.247

Fixed an issue with pdg.WorkItem.isOutOfProcess returning False for batch sub items, even if the batch itself runs out of process.

Thu. June 18, 2020
18.5.247

Fixed an issue with pdg.WorkItem.isOutOfProcess returning False for batch sub items, even if the batch itself runs out of process.

Thu. June 18, 2020
18.5.247

Fixed an issue with pdg.WorkItem.isOutOfProcess returning False for batch sub items, even if the batch itself runs out of process.

Thu. June 18, 2020
18.5.247

Fixed an issue with pdg.WorkItem.isOutOfProcess returning False for batch sub items, even if the batch itself runs out of process.

Thu. June 18, 2020
18.5.247

Fixed hou.ui.selectFromTree when clear_on_cancel is True - it will now return the picked argument instead of an empty tuple. This restores pre-17.5 behavior.

Thu. June 18, 2020
18.5.247

Fixed hou.ui.selectFromTree when clear_on_cancel is True - it will now return the picked argument instead of an empty tuple. This restores pre-17.5 behavior.

Thu. June 18, 2020
18.5.247

Fixed hou.ui.selectFromTree when clear_on_cancel is True - it will now return the picked argument instead of an empty tuple. This restores pre-17.5 behavior.

Thu. June 18, 2020
18.5.247

Fixed hou.ui.selectFromTree when clear_on_cancel is True - it will now return the picked argument instead of an empty tuple. This restores pre-17.5 behavior.

Thu. June 18, 2020
18.5.247

Added Non-Zero exit handling to Tractor scheduler. This provides the option to ignore/warn/error/retry on specific or all non-zero exit codes from jobs.

Thu. June 18, 2020
18.5.247

Added Non-Zero exit handling to Tractor scheduler. This provides the option to ignore/warn/error/retry on specific or all non-zero exit codes from jobs.

Thu. June 18, 2020
18.5.247

Added Non-Zero exit handling to Tractor scheduler. This provides the option to ignore/warn/error/retry on specific or all non-zero exit codes from jobs.

Thu. June 18, 2020
18.5.247

Added Non-Zero exit handling to Tractor scheduler. This provides the option to ignore/warn/error/retry on specific or all non-zero exit codes from jobs.

Thu. June 18, 2020
18.5.247

Fixed an issue where duplicate color texture assignments to a single shader would result in invalid assignments.

Thu. June 18, 2020
18.5.247

Fixed an issue where duplicate color texture assignments to a single shader would result in invalid assignments.

Thu. June 18, 2020
18.5.247

Fixed an issue where duplicate color texture assignments to a single shader would result in invalid assignments.

Thu. June 18, 2020