Houdini Main Changelogs
18.5.197 | Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again. |
Wed. April 29, 2020 | |
18.5.197 | Shading should be improved in karma when point primitives have normal attributes. |
Wed. April 29, 2020 | |
18.5.197 | Shading should be improved in karma when point primitives have normal attributes. |
Wed. April 29, 2020 | |
18.5.197 | Shading should be improved in karma when point primitives have normal attributes. |
Wed. April 29, 2020 | |
18.5.197 | Shading should be improved in karma when point primitives have normal attributes. |
Wed. April 29, 2020 | |
18.5.197 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.5.197 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.5.197 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.5.197 | On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL). |
Wed. April 29, 2020 | |
18.5.197 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 | |
18.5.197 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 | |
18.5.197 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 | |
18.5.197 | The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections. |
Wed. April 29, 2020 | |
18.5.197 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.5.197 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.5.197 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.5.197 | Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match. |
Wed. April 29, 2020 | |
18.5.196 | Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 | |
18.5.196 | Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before. |
Tue. April 28, 2020 |