Houdini Main Changelogs

18.5.197

Fix regression introduced in 18.5.192 so that hou.Node.createNetworkBox(), copyNetworkBox(), createStickyNote(), copyStickyNode() can be used without names again.

Wed. April 29, 2020
18.5.197

Shading should be improved in karma when point primitives have normal attributes.

Wed. April 29, 2020
18.5.197

Shading should be improved in karma when point primitives have normal attributes.

Wed. April 29, 2020
18.5.197

Shading should be improved in karma when point primitives have normal attributes.

Wed. April 29, 2020
18.5.197

Shading should be improved in karma when point primitives have normal attributes.

Wed. April 29, 2020
18.5.197

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.5.197

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.5.197

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.5.197

On Windows, specify `hfilename.exe` instead of just `hfilename` in the houdini_setup_{bash,csh} scripts so that it works under Windows Subsystem for Linux (WSL).

Wed. April 29, 2020
18.5.197

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020
18.5.197

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020
18.5.197

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020
18.5.197

The crowd solver and Agent Terrain Adaptation SOP now allow specifying a primitive group for the terrain geometry, controlling which primitives are considered when performing ray intersections.

Wed. April 29, 2020
18.5.197

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.5.197

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.5.197

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.5.197

Add workarounds for importing FBX files with bad vertex caches (eg. from Marvelous Designer) which had their file format set to unknown and when the cache channel names don't match.

Wed. April 29, 2020
18.5.196

Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example.

Tue. April 28, 2020
18.5.196

Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example.

Tue. April 28, 2020
18.5.196

Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example.

Tue. April 28, 2020
18.5.196

Fixed an issue with attributes on work items in a deserialized graph not behaving like work item attributes created during a regular cook. Dirtying a deseriliazed item will now correctly remove any attributes added during the cook, for example.

Tue. April 28, 2020
18.5.196

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020
18.5.196

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020
18.5.196

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020
18.5.196

Fixed an issue with deserialized graphs always recooking, if the work items were loaded into a TOP network that had never been cooked before.

Tue. April 28, 2020