Houdini Main Changelogs
18.5.598 |
|
Thu. June 3, 2021 | |
18.5.597 | Fixed an issue where if you have both object-level instances and part instances, then it the object instances would replace the part instances. |
Wed. June 2, 2021 | |
19.0.274 | Fixed an issue where if you have both object-level instances and part instances, then it the object instances would replace the part instances. |
Wed. June 2, 2021 | |
19.0.274 | Fixed an issue where if you have both object-level instances and part instances, then it the object instances would replace the part instances. |
Wed. June 2, 2021 | |
19.0.274 | Fixed an issue where if you have both object-level instances and part instances, then it the object instances would replace the part instances. |
Wed. June 2, 2021 | |
19.0.274 | Added full support for more types of automatic PBR material maps, including Emission, Smoothness, Occlusion Metallic, and Specular maps, as well as raw multiplier values
|
Wed. June 2, 2021 | |
19.0.274 | Added full support for more types of automatic PBR material maps, including Emission, Smoothness, Occlusion Metallic, and Specular maps, as well as raw multiplier values
|
Wed. June 2, 2021 | |
19.0.274 | Added full support for more types of automatic PBR material maps, including Emission, Smoothness, Occlusion Metallic, and Specular maps, as well as raw multiplier values
|
Wed. June 2, 2021 | |
19.0.273 | Move released mouse check to EditorUtility to not break builds |
Tue. June 1, 2021 | |
19.0.273 | Move released mouse check to EditorUtility to not break builds |
Tue. June 1, 2021 | |
19.0.273 | Move released mouse check to EditorUtility to not break builds |
Tue. June 1, 2021 | |
18.5.596 | Move released mouse check to EditorUtility to not break builds |
Tue. June 1, 2021 | |
19.0.269 | Use the stripped asset operator name instead of the asset name to avoid naming conflicts for duplicate HDAs when baking. |
Fri. May 28, 2021 | |
19.0.269 | Use the stripped asset operator name instead of the asset name to avoid naming conflicts for duplicate HDAs when baking. |
Fri. May 28, 2021 | |
19.0.269 | Use the stripped asset operator name instead of the asset name to avoid naming conflicts for duplicate HDAs when baking. |
Fri. May 28, 2021 | |
18.5.592 | Use the stripped asset operator name instead of the asset name to avoid naming conflicts for duplicate HDAs when baking. |
Fri. May 28, 2021 | |
19.0.268 | Auto generated normal maps now assign the texture type to NormalMap automatically. |
Thu. May 27, 2021 | |
19.0.268 | Auto generated normal maps now assign the texture type to NormalMap automatically. |
Thu. May 27, 2021 | |
19.0.268 | Auto generated normal maps now assign the texture type to NormalMap automatically. |
Thu. May 27, 2021 | |
18.5.591 | Auto generated normal maps now assign the texture type to NormalMap automatically. |
Thu. May 27, 2021 | |
19.0.266 | Added point attribute unity_hf_tile to specify the tile index of a scattered point for tree instancing |
Tue. May 25, 2021 | |
19.0.266 | Added point attribute unity_hf_tile to specify the tile index of a scattered point for tree instancing |
Tue. May 25, 2021 | |
19.0.266 | Added point attribute unity_hf_tile to specify the tile index of a scattered point for tree instancing |
Tue. May 25, 2021 | |
18.5.589 | Added point attribute unity_hf_tile to specify the tile index of a scattered point for tree instancing |
Tue. May 25, 2021 | |
19.0.261 |
|
Thu. May 20, 2021 |