Houdini Main Changelogs
18.5.111 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.5.111 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.5.111 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.5.111 | When automatically appending missing '#' characters to multiparm instance names in the type properties dialog, we now add a trailing underscore if a trailing '#' we added could create channel linking problems later on due to numeric channel suffixes. |
Mon. February 3, 2020 | |
18.0.370 | Improved the translation of shader VOP output types. Previously, the shader primitive outputs would assume the type of the inputs they feed into. |
Mon. February 3, 2020 | |
18.5.111 | Reorganized the parameters, removed the ability to mask deformation, and added new guide geometry and handles to the Path Deform SOP. |
Mon. February 3, 2020 | |
18.5.111 | Reorganized the parameters, removed the ability to mask deformation, and added new guide geometry and handles to the Path Deform SOP. |
Mon. February 3, 2020 | |
18.5.111 | Reorganized the parameters, removed the ability to mask deformation, and added new guide geometry and handles to the Path Deform SOP. |
Mon. February 3, 2020 | |
18.5.111 | Reorganized the parameters, removed the ability to mask deformation, and added new guide geometry and handles to the Path Deform SOP. |
Mon. February 3, 2020 | |
18.0.370 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.5.111 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.5.111 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.5.111 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.5.111 | Color correction using 3D LUTs now uses tetrahedral interpolation instead of trilinear for better color accuracy. |
Mon. February 3, 2020 | |
18.0.370 | Fixed a recent bug that was causing some Linux machines to fail to load Houdini's USD plugins (including the Houdini GL and Karma render delegates, and the BGEO file format plugin). |
Mon. February 3, 2020 | |
18.5.111 | Fixed a recent bug that was causing some Linux machines to fail to load Houdini's USD plugins (including the Houdini GL and Karma render delegates, and the BGEO file format plugin). |
Mon. February 3, 2020 | |
18.5.111 | Fixed a recent bug that was causing some Linux machines to fail to load Houdini's USD plugins (including the Houdini GL and Karma render delegates, and the BGEO file format plugin). |
Mon. February 3, 2020 | |
18.5.111 | Fixed a recent bug that was causing some Linux machines to fail to load Houdini's USD plugins (including the Houdini GL and Karma render delegates, and the BGEO file format plugin). |
Mon. February 3, 2020 | |
18.5.111 | Fixed a recent bug that was causing some Linux machines to fail to load Houdini's USD plugins (including the Houdini GL and Karma render delegates, and the BGEO file format plugin). |
Mon. February 3, 2020 | |
18.5.111 | When saving an HDA in unpacked format some per node data is now stored in separate files along side the Contents.mime file.
When reading an unpacked HDA (or converting it to packed) the values are first read from the files mentioned above and then filled in accordingly. If the file is missing, no error is produced, the blank/zero value will remain. |
Mon. February 3, 2020 | |
18.5.111 | When saving an HDA in unpacked format some per node data is now stored in separate files along side the Contents.mime file.
When reading an unpacked HDA (or converting it to packed) the values are first read from the files mentioned above and then filled in accordingly. If the file is missing, no error is produced, the blank/zero value will remain. |
Mon. February 3, 2020 | |
18.5.111 | When saving an HDA in unpacked format some per node data is now stored in separate files along side the Contents.mime file.
When reading an unpacked HDA (or converting it to packed) the values are first read from the files mentioned above and then filled in accordingly. If the file is missing, no error is produced, the blank/zero value will remain. |
Mon. February 3, 2020 | |
18.5.111 | When saving an HDA in unpacked format some per node data is now stored in separate files along side the Contents.mime file.
When reading an unpacked HDA (or converting it to packed) the values are first read from the files mentioned above and then filled in accordingly. If the file is missing, no error is produced, the blank/zero value will remain. |
Mon. February 3, 2020 | |
18.5.111 | Added support for specifying a custom serialization module name for PDG's Python Object attributes. The module name can be set using the type registry or with the PDG_PYATTRIB_LOADER environment variable. The module name is made available using that env. variable on the job-side as well, so that serialized work items can be loaded outside of the Houdini session. The module must have the dumps and loads functions, for saving and loading Python objects. Both the pickle and json modules that ship with Python support that interface and can be set as the PDG_PYATTRIB_LOADER. |
Mon. February 3, 2020 | |
18.5.111 | Added support for specifying a custom serialization module name for PDG's Python Object attributes. The module name can be set using the type registry or with the PDG_PYATTRIB_LOADER environment variable. The module name is made available using that env. variable on the job-side as well, so that serialized work items can be loaded outside of the Houdini session. The module must have the dumps and loads functions, for saving and loading Python objects. Both the pickle and json modules that ship with Python support that interface and can be set as the PDG_PYATTRIB_LOADER. |
Mon. February 3, 2020 |