Houdini Main Changelogs

18.5.133

Added an Open Temp Directory link to scheduler TOP nodes. The graph must be cooked once to find the directory.

Tue. February 25, 2020
18.5.133

Added an Open Temp Directory link to scheduler TOP nodes. The graph must be cooked once to find the directory.

Tue. February 25, 2020
18.5.133

Fixed a couple issues where bypassed nodes could have their time dependency computed incorrectly.

  • A node with time dependent parameters could sometimes be left as timedependent when bypassed.
  • A bypassed TimeShift SOP could incorrectly remove time dependency incertain situations. For example, if it was connected to a time-dependentsecondary output of a subnet where the primary output (and subnet itself)was not time dependent.
Tue. February 25, 2020
18.5.133

Fixed a couple issues where bypassed nodes could have their time dependency computed incorrectly.

  • A node with time dependent parameters could sometimes be left as timedependent when bypassed.
  • A bypassed TimeShift SOP could incorrectly remove time dependency incertain situations. For example, if it was connected to a time-dependentsecondary output of a subnet where the primary output (and subnet itself)was not time dependent.
Tue. February 25, 2020
18.5.133

Fixed a couple issues where bypassed nodes could have their time dependency computed incorrectly.

  • A node with time dependent parameters could sometimes be left as timedependent when bypassed.
  • A bypassed TimeShift SOP could incorrectly remove time dependency incertain situations. For example, if it was connected to a time-dependentsecondary output of a subnet where the primary output (and subnet itself)was not time dependent.
Tue. February 25, 2020
18.5.133

Fixed a couple issues where bypassed nodes could have their time dependency computed incorrectly.

  • A node with time dependent parameters could sometimes be left as timedependent when bypassed.
  • A bypassed TimeShift SOP could incorrectly remove time dependency incertain situations. For example, if it was connected to a time-dependentsecondary output of a subnet where the primary output (and subnet itself)was not time dependent.
Tue. February 25, 2020
18.5.133

Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims.

Tue. February 25, 2020
18.5.133

Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims.

Tue. February 25, 2020
18.5.133

Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims.

Tue. February 25, 2020
18.5.133

Added a USD input mode to the Agent SOP, which creates an agent definition from a UsdSkel character. The source can be either a LOP node or a file on disk. Similarly, the Agent Clip SOP can now import animation clips from one or more USD Skeleton prims.

Tue. February 25, 2020
18.0.391

Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1.

Mon. February 24, 2020
18.5.132

Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1.

Mon. February 24, 2020
18.5.132

Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1.

Mon. February 24, 2020
18.5.132

Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1.

Mon. February 24, 2020
18.5.132

Fixed a few look issues in the Network Editor's Find Dialog when the Global UI Scale preference was set to greater than 1.

Mon. February 24, 2020
18.0.391

Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested.

Mon. February 24, 2020
18.5.132

Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested.

Mon. February 24, 2020
18.5.132

Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested.

Mon. February 24, 2020
18.5.132

Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested.

Mon. February 24, 2020
18.5.132

Fixed the floating help browser window so that it automatically restores itself from a minimized state when help is requested.

Mon. February 24, 2020
18.0.391
  • The plugin will now marshal the name of the input 3ds Max node intoHoudini as a detail attribute with the name "hemax_node_name".
  • If an input 3ds Max node belongs to a group, the plugin will now create apoint group in Houdini to represent the group membership.
Mon. February 24, 2020
18.5.132

If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership.

Mon. February 24, 2020
18.5.132

If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership.

Mon. February 24, 2020
18.5.132

If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership.

Mon. February 24, 2020
18.5.132

If an input 3ds Max node belongs to a group, the plugin will now create a point group in Houdini to represent the group membership.

Mon. February 24, 2020