Houdini Main Changelogs
18.5.101 | Invalid UTF-8 characters in Houdini's interface now display with the replacement character (solid box with question mark) so that they're visible. |
Fri. January 24, 2020 | |
18.5.101 | Invalid UTF-8 characters in Houdini's interface now display with the replacement character (solid box with question mark) so that they're visible. |
Fri. January 24, 2020 | |
18.5.101 | Invalid UTF-8 characters in Houdini's interface now display with the replacement character (solid box with question mark) so that they're visible. |
Fri. January 24, 2020 | |
18.0.360 | The Agent Layer SOP now provides control over the shape deformer used when creating a shape binding. |
Fri. January 24, 2020 | |
18.5.101 | The Agent Layer SOP now provides control over the shape deformer used when creating a shape binding. |
Fri. January 24, 2020 | |
18.5.101 | The Agent Layer SOP now provides control over the shape deformer used when creating a shape binding. |
Fri. January 24, 2020 | |
18.5.101 | The Agent Layer SOP now provides control over the shape deformer used when creating a shape binding. |
Fri. January 24, 2020 | |
18.5.101 | The Agent Layer SOP now provides control over the shape deformer used when creating a shape binding. |
Fri. January 24, 2020 | |
18.5.101 | The Alembic SOP will now respect the "SourceName" of UV attributes described in Alembic archives. |
Fri. January 24, 2020 | |
18.5.101 | The Alembic SOP will now respect the "SourceName" of UV attributes described in Alembic archives. |
Fri. January 24, 2020 | |
18.5.101 | The Alembic SOP will now respect the "SourceName" of UV attributes described in Alembic archives. |
Fri. January 24, 2020 | |
18.5.101 | The Alembic SOP will now respect the "SourceName" of UV attributes described in Alembic archives. |
Fri. January 24, 2020 | |
18.0.360 | Provide a user-extensible set of USD type aliases in UsdTypeAliases.json files found in the HOUDINI_PATH. These aliases can be used in the usd_istype VEX function. |
Fri. January 24, 2020 | |
18.5.101 | Provide a user-extensible set of USD type aliases in UsdTypeAliases.json files found in the HOUDINI_PATH. These aliases can be used in the usd_istype VEX function. |
Fri. January 24, 2020 | |
18.5.101 | Provide a user-extensible set of USD type aliases in UsdTypeAliases.json files found in the HOUDINI_PATH. These aliases can be used in the usd_istype VEX function. |
Fri. January 24, 2020 | |
18.5.101 | Provide a user-extensible set of USD type aliases in UsdTypeAliases.json files found in the HOUDINI_PATH. These aliases can be used in the usd_istype VEX function. |
Fri. January 24, 2020 | |
18.5.101 | Provide a user-extensible set of USD type aliases in UsdTypeAliases.json files found in the HOUDINI_PATH. These aliases can be used in the usd_istype VEX function. |
Fri. January 24, 2020 | |
18.0.360 | Fix crash with SOP OpenVDB Convert when a reference mesh is provided. |
Fri. January 24, 2020 | |
18.0.360 | Fix a very small memory leak in some modes of PolyDoctor SOP. |
Fri. January 24, 2020 | |
18.0.359 | Fixed bug where localscheduler would ignore HOUDINI_PATH environment variable when set for a work item. |
Thu. January 23, 2020 | |
18.0.359 | Changed hou.Node.createDigitalAsset() to use the same logic of where to install the HDA as the "Create Digital Asset..." menu entry on a node. In particular, this means that installing an asset into a path scanned by Houdini for assets will now install it to "Scanned Asset Library Directories" by default instead of "Current HIP File". The method now has a new input_path argument to allow overriding this default. |
Thu. January 23, 2020 | |
18.0.359 | Changed hou.Node.createDigitalAsset() to use the same logic of where to install the HDA as the "Create Digital Asset..." menu entry on a node. In particular, this means that installing an asset into a path scanned by Houdini for assets will now install it to "Scanned Asset Library Directories" by default instead of "Current HIP File". The method now has a new input_path argument to allow overriding this default. Fixed a bug where otcreatetypefrom -i "Scanned Asset Library Directories" would not work properly. |
Thu. January 23, 2020 | |
18.5.100 | Changed hou.Node.createDigitalAsset() to use the same logic of where to install the HDA as the "Create Digital Asset..." menu entry on a node. In particular, this means that installing an asset into a path scanned by Houdini for assets will now install it to "Scanned Asset Library Directories" by default instead of "Current HIP File". The method now has a new input_path argument to allow overriding this default. |
Thu. January 23, 2020 | |
18.5.100 | Changed hou.Node.createDigitalAsset() to use the same logic of where to install the HDA as the "Create Digital Asset..." menu entry on a node. In particular, this means that installing an asset into a path scanned by Houdini for assets will now install it to "Scanned Asset Library Directories" by default instead of "Current HIP File". The method now has a new input_path argument to allow overriding this default. |
Thu. January 23, 2020 | |
18.5.100 | Changed hou.Node.createDigitalAsset() to use the same logic of where to install the HDA as the "Create Digital Asset..." menu entry on a node. In particular, this means that installing an asset into a path scanned by Houdini for assets will now install it to "Scanned Asset Library Directories" by default instead of "Current HIP File". The method now has a new input_path argument to allow overriding this default. |
Thu. January 23, 2020 |