Houdini Main Changelogs
20.0.283 | Fixed issues with promoting VOP input with MMB > Promote Input, which was not setting up a channel reference like voptoolutils.inserParmVop() did. Also fixed the undo blocks to clean up such channel references when undoing. |
Wed. March 15, 2023 | |
20.0.283 | Use new input types instead of old input types on plugin load. |
Wed. March 15, 2023 | |
19.5.555 | Fixed a bug in the MatchSize LOP which prevented it from working with second input geometry. |
Tue. March 14, 2023 | |
20.0.282 | Fixed a bug where the arrow keys and non-symbolic keys were not working properly on OSX with Qt built to target version 10.15 or later. |
Tue. March 14, 2023 | |
20.0.282 | Fixed SolveIK VOP rest angle computation from targets with more than 3 joints. We were accumulating rotations using a single quaternion when computing the rest angles and that would lose the rotation frame on the second rotation. This was preventing IK chains from staying static when configured. |
Tue. March 14, 2023 | |
19.5.555 | Fixed SolveIK VOP rest angle computation from targets with more than 3 joints. We were accumulating rotations using a single quaternion when computing the rest angles and that would lose the rotation frame on the second rotation. This was preventing IK chains from staying static when configured. |
Tue. March 14, 2023 | |
20.0.282 | Fix the current frame indicator when opening a new Animation Editor (Alt+Shift F) window. The current frame was keeping the default value of 1 until the next time change event. |
Tue. March 14, 2023 | |
20.0.282 | Karma Rounded Edge uses the surface normal, when 'nN' has no inputs. |
Tue. March 14, 2023 | |
20.0.282 | Fixed an issue where hkey was dropping the session cookie when it was found to be invalid. This caused users to have to re-login under certain situations. |
Tue. March 14, 2023 | |
19.5.555 | Fixed an issue where hkey was dropping the session cookie when it was found to be invalid. This caused users to have to re-login under certain situations. |
Tue. March 14, 2023 | |
19.5.555 | Fixed GLSL code generation for the MatX Range function's FA signatures. |
Tue. March 14, 2023 | |
20.0.282 | Fixed GLSL code generation for the MatX Range function's FA signatures. |
Tue. March 14, 2023 | |
19.0.922 | Fixed an issue in Karma CPU which could have caused the renderer to pull in unexpected MIP levels from maps. This was particularly possible when many polygons were small in screen space. |
Tue. March 14, 2023 | |
20.0.282 | Make HUD handles creation non-persistent by default
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Tue. March 14, 2023 | |
19.5.554 | Fixed a possible crash subdividing mesh with a degenerate face. |
Mon. March 13, 2023 | |
20.0.281 | Fixed a possible crash subdividing a mesh with a degenerate face. |
Mon. March 13, 2023 | |
19.5.554 | Fixed an issue in Karma CPU which could have caused the renderer to pull in unexpected MIP levels from maps. This was particularly possible when many polygons were small in screen space. |
Mon. March 13, 2023 | |
19.5.554 | Fix the current frame indicator when opening a new Animation Editor (Alt+Shift F) window. The current frame was keeping the default value of 1 until the next time change event. |
Mon. March 13, 2023 | |
19.0.921 | Handle deprecated calls to mallinfo() in utility libraries. |
Mon. March 13, 2023 | |
19.5.554 | Fix for multithreading issue with VOP building that manifested with occasional crashes in Path Deform SOP. |
Mon. March 13, 2023 | |
19.5.554 | The attribute wrangle and volume wrangle SOP's snippet cache is no longer reset on changing binding names; this in particular speeds up the attribute paint SOP with many layers. |
Mon. March 13, 2023 | |
19.5.554 | Added the ability to reload the image input of the Trace SOP. |
Mon. March 13, 2023 | |
20.0.281 | Added the ability to reload the image input of the Trace SOP. |
Mon. March 13, 2023 | |
20.0.281 | Fixed a bug where the OpenCL implementation of the Pyro Solver's Density Influences Gravity feature did not correctly remap the Density Field from the specified Density Range to 0-1. |
Mon. March 13, 2023 | |
20.0.281 | Added an ROP OpenGL Render TOP node, which is an asset that wraps an OpenGL ROP and a pre-configured ROP Fetch TOP that cooks the ROP. |
Mon. March 13, 2023 |