Houdini Main Changelogs
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20.0.286 | Component Output LOP is more robust when it cannot find Thumbnail.usda files. |
Sat. March 18, 2023 |
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19.5.559 | Fixed bug where the file chooser may attempt to access freed memory. |
Sat. March 18, 2023 |
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20.0.286 | Fixed bug where the file chooser may attempt to access freed memory. |
Sat. March 18, 2023 |
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20.0.285 | Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache. |
Fri. March 17, 2023 |
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20.0.285 | Fixed unlit thumbnails in the default asset gallery. |
Fri. March 17, 2023 |
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20.0.285 | Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render. |
Fri. March 17, 2023 |
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20.0.285 | Component Output LOP now sublayers any "Thumbnail.usda" files found on HOUDINI_PATH. This matches the behavior of the standalone thumbnail tools in `husd.assetutils`. |
Fri. March 17, 2023 |
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19.5.558 | Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP. |
Fri. March 17, 2023 |
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20.0.285 | In TriDivide SOP, using the Use Min Edge Length option will still produce the same mesh but the indices of the points and triangles may now be different. |
Fri. March 17, 2023 |
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20.0.285 | Improved performance for TriDivide SOP via multithreading. This has affected backwards compatibility of the Use Min Edge Length option as the indices of some points and triangles may now be different. |
Fri. March 17, 2023 |
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19.5.558 | Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language. |
Fri. March 17, 2023 |
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20.0.285 | Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language. |
Fri. March 17, 2023 |
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20.0.285 | Fixed a regression with the Merge LOP stripping layers above a Layer Break in "Flatten Into First Input Layer" mode. |
Fri. March 17, 2023 |
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20.0.285 | Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP. |
Fri. March 17, 2023 |
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19.5.557 | Fixed an issue where cooked landscapes in UE5 are not deleted when the HDA is recooked |
Fri. March 17, 2023 |
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20.0.284 | Fixed temporary landscapes not being destroyed in World Partition Worlds when recooking. |
Fri. March 17, 2023 |
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19.0.924 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
Thu. March 16, 2023 |
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19.5.557 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
Thu. March 16, 2023 |
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20.0.284 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
Thu. March 16, 2023 |
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19.0.924 | Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render. |
Thu. March 16, 2023 |
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20.0.284 | Added a new Filter by Attribute TOP, which can be used to filter input work items based on the names or values of their attributes. |
Thu. March 16, 2023 |
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19.0.924 | husk now calls Resolve() before mapping a render buffer. |
Thu. March 16, 2023 |
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19.5.557 | husk now calls Resolve() before mapping a render buffer. |
Thu. March 16, 2023 |
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20.0.284 | Added a terminal velocity parameter under the Pyro Solver's Density Influences Gravity tab which specifies the speed threshold at which the gravity force stops being applied. |
Thu. March 16, 2023 |
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19.0.924 | Fix a Python 2 problem with the hotkey manager having mixed Unicode and ASCII strings which was causing a conversion exception. |
Thu. March 16, 2023 |