Houdini Main Changelogs

18.0.174

Fixed various bugs with the clamping of the box zoom box to the view region.

Mon. July 22, 2019
18.0.174

Fixed various bugs with the clamping of the box zoom box to the view region.

Mon. July 22, 2019
18.0.174

Fixed bug where the view state box operation to set the screen window (Ctrl+Alt+RMB) was distorting the view.

Mon. July 22, 2019
18.0.174

Fixed bug where the view state box operation to set the screen window (Ctrl+Alt+RMB) was distorting the view.

Mon. July 22, 2019
18.0.174

Fixed bug where the view state box operation to set the screen window (Ctrl+Alt+RMB) was distorting the view.

Mon. July 22, 2019
18.0.174

Fixed bug where the view state box operation to set the screen window (Ctrl+Alt+RMB) was distorting the view.

Mon. July 22, 2019
18.0.172

Fix viewport crash introduced in H17.5 that can happen whenever closing the Scene View pane when one is entered in a viewport tool while a different node is displayed.

Sat. July 20, 2019
18.0.172

Fix viewport crash introduced in H17.5 that can happen whenever closing the Scene View pane when one is entered in a viewport tool while a different node is displayed.

Sat. July 20, 2019
18.0.172

Fix viewport crash introduced in H17.5 that can happen whenever closing the Scene View pane when one is entered in a viewport tool while a different node is displayed.

Sat. July 20, 2019
18.0.172

Fix viewport crash introduced in H17.5 that can happen whenever closing the Scene View pane when one is entered in a viewport tool while a different node is displayed.

Sat. July 20, 2019
18.0.171

The Vellum Solver now has support for visualization and plastic deformation of Triangular and Tetrahedral Stretch constraints.

Fri. July 19, 2019
18.0.171

The Vellum Solver now has support for visualization and plastic deformation of Triangular and Tetrahedral Stretch constraints.

Fri. July 19, 2019
18.0.171

The Vellum Solver now has support for visualization and plastic deformation of Triangular and Tetrahedral Stretch constraints.

Fri. July 19, 2019
18.0.171

The Vellum Solver now has support for visualization and plastic deformation of Triangular and Tetrahedral Stretch constraints.

Fri. July 19, 2019
18.0.171

Karma render license type added.

Fri. July 19, 2019
18.0.171

Karma render license type added.

Fri. July 19, 2019
18.0.171

Karma render license type added.

Fri. July 19, 2019
18.0.171

Karma render license type added.

Fri. July 19, 2019
18.0.171
  • Added the "replace with actors" and "replace with foliage" bake options.
  • Added the option to reset int and float parameters to their default

values.

  • The Houdini Engine session / HARS process is not created by default when

starting the plugins module anymore, but after the first cook/asset instantiation. This prevents the HARS process from being launched even if not needed, and prevents some issues when cooking/packaging or playing in editor.

  • Landscape inputs do not add references to the selected landscape actors.This prevented the saving of levels due to external references when theHDA and landscape were in separate levels.
Fri. July 19, 2019
18.0.171
  • Added the "replace with actors" and "replace with foliage" bake options.
  • Added the option to reset int and float parameters to their default

values.

  • The Houdini Engine session / HARS process is not created by default when

starting the plugins module anymore, but after the first cook/asset instantiation. This prevents the HARS process from being launched even if not needed, and prevents some issues when cooking/packaging or playing in editor.

  • Landscape inputs do not add references to the selected landscape actors.This prevented the saving of levels due to external references when theHDA and landscape were in separate levels.
Fri. July 19, 2019
18.0.171
  • Added the "replace with actors" and "replace with foliage" bake options.
  • Added the option to reset int and float parameters to their default

values.

  • The Houdini Engine session / HARS process is not created by default when

starting the plugins module anymore, but after the first cook/asset instantiation. This prevents the HARS process from being launched even if not needed, and prevents some issues when cooking/packaging or playing in editor.

  • Landscape inputs do not add references to the selected landscape actors.This prevented the saving of levels due to external references when theHDA and landscape were in separate levels.
Fri. July 19, 2019
18.0.171
  • Added the "replace with actors" and "replace with foliage" bake options.
  • Added the option to reset int and float parameters to their default

values.

  • The Houdini Engine session / HARS process is not created by default when

starting the plugins module anymore, but after the first cook/asset instantiation. This prevents the HARS process from being launched even if not needed, and prevents some issues when cooking/packaging or playing in editor.

  • Landscape inputs do not add references to the selected landscape actors.This prevented the saving of levels due to external references when theHDA and landscape were in separate levels.
Fri. July 19, 2019
18.0.171

Port of the following changes and bug fixes thanks to Henry Durrant.

  • It's now possible to pre-set a geometry input's default object for objectpath inputs by setting the objpath parameter's value to a valid Unrealasset reference.
  • World inputs do not update/cook when objects/actors are being draggedaround.
  • Added a HDA right click context menu item to reset the pivot of a HoudiniAsset Actor to the average centre of its output meshes. As this moves theactor's position to the new centre, it triggers a recook to regeneratethe meshes with the new origin.
  • Stopped Houdini asset actors and world inputs from ticking in non-editorworlds.
  • Fixed save/load issues caused by the Houdini Logo mesh being duplicatedand saved after copying a Houdini Asset.
  • Improved Houdini asset component's property changes propagation to alldescendants instead of just the top level children.This mainly fixes propagation issues when using Mesh Split InstancersComponents.
  • Fixed Houdini Asset Components always overriding the Lightmap Type toLMIT_None.
  • Improved asset bounds calculation.
  • Fixed the shadow casting property being also applied to invisiblecolliders.
  • Improved the reuse of existing meshes and components.
  • Fixed cooking sometimes still happening when paused.
Fri. July 19, 2019
18.0.171

Port of the following changes and bug fixes thanks to Henry Durrant.

  • It's now possible to pre-set a geometry input's default object for objectpath inputs by setting the objpath parameter's value to a valid Unrealasset reference.
  • World inputs do not update/cook when objects/actors are being draggedaround.
  • Added a HDA right click context menu item to reset the pivot of a HoudiniAsset Actor to the average centre of its output meshes. As this moves theactor's position to the new centre, it triggers a recook to regeneratethe meshes with the new origin.
  • Stopped Houdini asset actors and world inputs from ticking in non-editorworlds.
  • Fixed save/load issues caused by the Houdini Logo mesh being duplicatedand saved after copying a Houdini Asset.
  • Improved Houdini asset component's property changes propagation to alldescendants instead of just the top level children.This mainly fixes propagation issues when using Mesh Split InstancersComponents.
  • Fixed Houdini Asset Components always overriding the Lightmap Type toLMIT_None.
  • Improved asset bounds calculation.
  • Fixed the shadow casting property being also applied to invisiblecolliders.
  • Improved the reuse of existing meshes and components.
  • Fixed cooking sometimes still happening when paused.
Fri. July 19, 2019
18.0.171

Port of the following changes and bug fixes thanks to Henry Durrant.

  • It's now possible to pre-set a geometry input's default object for objectpath inputs by setting the objpath parameter's value to a valid Unrealasset reference.
  • World inputs do not update/cook when objects/actors are being draggedaround.
  • Added a HDA right click context menu item to reset the pivot of a HoudiniAsset Actor to the average centre of its output meshes. As this moves theactor's position to the new centre, it triggers a recook to regeneratethe meshes with the new origin.
  • Stopped Houdini asset actors and world inputs from ticking in non-editorworlds.
  • Fixed save/load issues caused by the Houdini Logo mesh being duplicatedand saved after copying a Houdini Asset.
  • Improved Houdini asset component's property changes propagation to alldescendants instead of just the top level children.This mainly fixes propagation issues when using Mesh Split InstancersComponents.
  • Fixed Houdini Asset Components always overriding the Lightmap Type toLMIT_None.
  • Improved asset bounds calculation.
  • Fixed the shadow casting property being also applied to invisiblecolliders.
  • Improved the reuse of existing meshes and components.
  • Fixed cooking sometimes still happening when paused.
Fri. July 19, 2019