Houdini Main Changelogs

18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.249

Light linking is now supported in GL in the Scene Graph View.

Sat. October 5, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Vellum Solver now supports sliding the target position along primitives for Attach to Geometry and Stitch Points constraints. The sliding rate can also be scaled by point attributes at simulation time, using the standard Attribute Promote methods from the Vellum Constraints SOP. The Vellum Solver has two methods for projecting the sliding position back onto the surface: Closest Point and Traverse Polygons, with the latter being more expensive but better behaved for concave target geometry.

Fri. October 4, 2019
18.0.248

The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior.

Fri. October 4, 2019
18.0.248

The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior.

Fri. October 4, 2019
18.0.248

The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior.

Fri. October 4, 2019
18.0.248

The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior.

Fri. October 4, 2019
18.0.248

The Python Script TOP node is now static by default. Old .hip files should still load and work the same since node previously stored with Automatic will update themselves to Dynamic to match the old behavior.

Fri. October 4, 2019
18.0.248

Change PDG_PYTHON for HQueue jobs on linux to prefer HFS python and fall back to HQClient python. This avoids library clashes with system python and HFS python.

Fri. October 4, 2019
18.0.248

Change PDG_PYTHON for HQueue jobs on linux to prefer HFS python and fall back to HQClient python. This avoids library clashes with system python and HFS python.

Fri. October 4, 2019
18.0.248

Change PDG_PYTHON for HQueue jobs on linux to prefer HFS python and fall back to HQClient python. This avoids library clashes with system python and HFS python.

Fri. October 4, 2019
18.0.248

Change PDG_PYTHON for HQueue jobs on linux to prefer HFS python and fall back to HQClient python. This avoids library clashes with system python and HFS python.

Fri. October 4, 2019
18.0.248

Change PDG_PYTHON for HQueue jobs on linux to prefer HFS python and fall back to HQClient python. This avoids library clashes with system python and HFS python.

Fri. October 4, 2019
18.0.248

Fixed an update issue with the camera and light submenus in the viewport camera menu.

Fri. October 4, 2019
18.0.248

Fixed an update issue with the camera and light submenus in the viewport camera menu.

Fri. October 4, 2019
18.0.248

Fixed an update issue with the camera and light submenus in the viewport camera menu.

Fri. October 4, 2019
18.0.248

Fixed an update issue with the camera and light submenus in the viewport camera menu.

Fri. October 4, 2019
18.0.248

Fixed an update issue with the camera and light submenus in the viewport camera menu.

Fri. October 4, 2019
18.0.248

Fixed a couple compiler warnings in ConeHandle and BaseCamera. Fixed bug in light and camera LOPs that made the handles follow a primitives centroid instead of its coordinate space origin.

Fri. October 4, 2019