Houdini Main Changelogs
18.6.38 | Added support for a file-based Tractor scheduler login. $PDG_TRACTOR_PASSWORD_FILE can be set to the path to a text file containing the base64-encoded password. |
Fri. October 9, 2020 | |
18.0.555 | Fix hanging issue that could occur when creating a node with a name that already exists and its name has a numeric suffix that exceeds the signed 32-bit limit (2,147,483,647). |
Fri. August 14, 2020 | |
18.5.305 | Fix hanging issue that could occur when creating a node with a name that already exists and its name has a numeric suffix that exceeds the signed 32-bit limit (2,147,483,647). |
Fri. August 14, 2020 | |
18.5.305 | Fix hanging issue that could occur when creating a node with a name that already exists and its name has a numeric suffix that exceeds the signed 32-bit limit (2,147,483,647). |
Fri. August 14, 2020 | |
18.5.305 | Fix hanging issue that could occur when creating a node with a name that already exists and its name has a numeric suffix that exceeds the signed 32-bit limit (2,147,483,647). |
Fri. August 14, 2020 | |
18.5.305 | Fix hanging issue that could occur when creating a node with a name that already exists and its name has a numeric suffix that exceeds the signed 32-bit limit (2,147,483,647). |
Fri. August 14, 2020 | |
18.5.291 | Fixed a bug that prevented the Convert Tets SOP from working correctly for 64-bit precision positions. Additionally, Convert Tets preserves the original relative order from the points of the incoming tet mesh. |
Fri. July 31, 2020 | |
18.5.291 | Fixed a bug that prevented the Convert Tets SOP from working correctly for 64-bit precision positions. Additionally, Convert Tets preserves the original relative order from the points of the incoming tet mesh. |
Fri. July 31, 2020 | |
18.5.291 | Fixed a bug that prevented the Convert Tets SOP from working correctly for 64-bit precision positions. Additionally, Convert Tets preserves the original relative order from the points of the incoming tet mesh. |
Fri. July 31, 2020 | |
18.5.291 | Fixed a bug that prevented the Convert Tets SOP from working correctly for 64-bit precision positions. Additionally, Convert Tets preserves the original relative order from the points of the incoming tet mesh. |
Fri. July 31, 2020 | |
18.0.539 | The primuv() VEX function will now properly interpolate attributes in 64-bit mode. In particular, this affected lense shaders as they run in 64-bit mode by default. |
Wed. July 29, 2020 | |
18.0.524 | SOP Import now supports importing 16-bit and 64-bit float attributes where the type info is point, vector, color, normal, or quaternion. Previously, these were always imported as 32-bit attributes. |
Mon. July 13, 2020 | |
18.5.272 | SOP Import now supports importing 16-bit and 64-bit float attributes where the type info is point, vector, color, normal, or quaternion. Previously, these were always imported as 32-bit attributes. |
Mon. July 13, 2020 | |
18.5.272 | SOP Import now supports importing 16-bit and 64-bit float attributes where the type info is point, vector, color, normal, or quaternion. Previously, these were always imported as 32-bit attributes. |
Mon. July 13, 2020 | |
18.5.272 | SOP Import now supports importing 16-bit and 64-bit float attributes where the type info is point, vector, color, normal, or quaternion. Previously, these were always imported as 32-bit attributes. |
Mon. July 13, 2020 | |
18.5.272 | SOP Import now supports importing 16-bit and 64-bit float attributes where the type info is point, vector, color, normal, or quaternion. Previously, these were always imported as 32-bit attributes. |
Mon. July 13, 2020 | |
18.5.224 | When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision. |
Tue. May 26, 2020 | |
18.5.224 | When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision. |
Tue. May 26, 2020 | |
18.5.224 | When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision. |
Tue. May 26, 2020 | |
18.5.224 | When using OpenSubdivision with 64-bit floating point positions, the results will now be preserved in 64-bit floating point precision. |
Tue. May 26, 2020 | |
18.0.442 | Added support for primvar AOV to karma (64-bit primvars are downcast to 32-bit). VEX export AOVs no longer require presence of an LPE AOV to work. |
Sun. April 19, 2020 | |
18.5.121 | The OpenGL ROP uses 64b precision to compute the view transform so its frustum matches that of the viewport. |
Thu. February 13, 2020 | |
18.5.121 | The OpenGL ROP uses 64b precision to compute the view transform so its frustum matches that of the viewport. |
Thu. February 13, 2020 | |
18.5.121 | The OpenGL ROP uses 64b precision to compute the view transform so its frustum matches that of the viewport. |
Thu. February 13, 2020 | |
18.5.121 | The OpenGL ROP uses 64b precision to compute the view transform so its frustum matches that of the viewport. |
Thu. February 13, 2020 |