Houdini Main Changelogs
20.0.665 | Added support for baking of geometry collections. |
Tue. April 2, 2024 | |
20.0.665 | Fixed an issue where proxy meshes would not have Unreal's color-per-vertex gamma correction applied. |
Tue. April 2, 2024 | |
20.0.665 | Added support for baking outputs to a single actor rather than multiple actors. This is controlled by a setting in the Houdini Asset Component next to the bake setting. |
Tue. April 2, 2024 | |
20.0.664 | Fixed a bug in the Volume LOP where it was incorrectly setting kind on the child prims |
Mon. April 1, 2024 | |
19.5.934 | Fixed a bug where volumes straddling camera's far clip plane could sometimes cause render to hang. |
Thu. March 28, 2024 | |
20.0.661 | Fixed a bug where volumes straddling camera's far clip plane could sometimes cause render to hang. |
Thu. March 28, 2024 | |
20.0.661 | Fixed non-deterministic behavior in python hash calculations for hou.LopViewportLoadMasks and hou.LopLockedStage. |
Thu. March 28, 2024 | |
20.0.660 | Fixed a potential crash in Edit Material Network LOP when loading shaders. |
Wed. March 27, 2024 | |
20.0.660 | Fixed a bug in the Mirror SOP that will result in deleted geometry if the node's bypass flag is toggled. |
Wed. March 27, 2024 | |
19.5.933 | Fixed a bug in the Trace SOP that resulted in stretched results when using a volume wider than it is tall. |
Wed. March 27, 2024 | |
20.0.660 | Fixed a bug in the Trace SOP that resulted in stretched results when using a volume wider than it is tall. |
Wed. March 27, 2024 | |
20.0.660 | Fixed an issue with the HAPI_SetAttributeDictionaryData function which was resulting in a segmentation fault when setting a dictionary attribute with a tuple size greater than 1. |
Wed. March 27, 2024 | |
20.0.660 | Allow USD preview shaders in the HoudiniGL render delegate, even when HOUDINI_GL_USE_MATERIALX env var is set to 0. |
Wed. March 27, 2024 | |
20.0.660 | Fixed a bug where the Houdini Launcher could install Engine Plug-ins when this was not intended. |
Wed. March 27, 2024 | |
20.0.659 | Added an option to the Geometry Import TOP to reload file nodes for each evaluating work item. This option is enabled by default when the node has the "Evaluate with Work Item Attributes" toggle enabled. |
Tue. March 26, 2024 | |
20.0.659 | The normally hidden "core" SOPs are now visible in the APEX Network View's TAB menu. These are useful since their enclosing HDAs can not be used inside APEX. In particular the "characterblendshapescore" node is important for blendshapes. |
Tue. March 26, 2024 | |
20.0.659 | Fixed Component Output LOP to set the resolution when generating variant layer thumbnails. |
Tue. March 26, 2024 | |
20.0.658 | Fix a python error in the APEX Animate state that could occur if a scale component on a control was set to 0. |
Mon. March 25, 2024 | |
20.0.658 | Fixed the Karma Cryptomatte LOP creating new Products. |
Mon. March 25, 2024 | |
20.0.656 | Render Gallery snapshots would sometimes fail, or even cause Houdini to crash if the stage didn't have a render settings prim. |
Sat. March 23, 2024 | |
20.0.654 | Fix an issue where the "Reset All" button on the APEX Scene Animate node would not reset the selection sets if the Animate state was active. |
Thu. March 21, 2024 | |
20.0.654 | Fixed crash that could occur opening images with the OIIO plugin. |
Thu. March 21, 2024 | |
20.0.654 | Fix an issue where the "Reset Animation" and "Reset Custom" buttons on the APEX Scene Animate node were always resetting the selection sets, and added an item to the tree when "Reset Custom" is pressed to allow choosing to reset the selection sets. |
Thu. March 21, 2024 | |
19.5.927 | The karma:light:shader parameter was changed from a string to an asset to allow the asset resolver to kick in for evaluation. |
Thu. March 21, 2024 | |
20.0.654 | The karma:light:shader parameter was changed from a string to an asset to allow the asset resolver to kick in for evaluation. |
Thu. March 21, 2024 |