Houdini Main Changelogs
18.5.206 | Add new PDG_Scheduler callback virtual "applicationBin". This is used to query the path to applications of note as identified by a name argument. It is a replacement for the convention of pythonBin and hythonBin in python based schedulers. Removed hythonBin and pythonBin from PyScheduler and refactored our schedulers to implement applicationBin for the names 'python' and 'hython'. |
Fri. May 8, 2020 | |
18.5.206 | Add new PDG_Scheduler callback virtual "applicationBin". This is used to query the path to applications of note as identified by a name argument. It is a replacement for the convention of pythonBin and hythonBin in python based schedulers. Removed hythonBin and pythonBin from PyScheduler and refactored our schedulers to implement applicationBin for the names 'python' and 'hython'. |
Fri. May 8, 2020 | |
18.5.206 | Add new PDG_Scheduler callback virtual "applicationBin". This is used to query the path to applications of note as identified by a name argument. It is a replacement for the convention of pythonBin and hythonBin in python based schedulers. Removed hythonBin and pythonBin from PyScheduler and refactored our schedulers to implement applicationBin for the names 'python' and 'hython'. |
Fri. May 8, 2020 | |
18.5.206 | Various changes in the TOPs work item middle mouse button menu:
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Fri. May 8, 2020 | |
18.5.206 | Various changes in the TOPs work item middle mouse button menu:
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Fri. May 8, 2020 | |
18.5.206 | Various changes in the TOPs work item middle mouse button menu:
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Fri. May 8, 2020 | |
18.5.206 | Various changes in the TOPs work item middle mouse button menu:
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Fri. May 8, 2020 | |
18.0.461 | Unity plugin: Now deletes the temporary heu_session.txt file in Unity project when closing the Unity Editor. Increased session connection timeout to 10 seconds. |
Fri. May 8, 2020 | |
18.5.206 | Unity plugin: Now deletes the temporary heu_session.txt file in Unity project when closing the Unity Editor. Increased session connection timeout to 10 seconds. |
Fri. May 8, 2020 | |
18.5.206 | Unity plugin: Now deletes the temporary heu_session.txt file in Unity project when closing the Unity Editor. Increased session connection timeout to 10 seconds. |
Fri. May 8, 2020 | |
18.5.206 | Unity plugin: Now deletes the temporary heu_session.txt file in Unity project when closing the Unity Editor. Increased session connection timeout to 10 seconds. |
Fri. May 8, 2020 | |
18.5.206 | Unity plugin: Now deletes the temporary heu_session.txt file in Unity project when closing the Unity Editor. Increased session connection timeout to 10 seconds. |
Fri. May 8, 2020 | |
18.5.206 | Unity plugin: Added new HEU_NodeSync which cooks a node, and loads its geometry, similar to HEU_GeoSync. Added new HEU_BaseSync as base case for both HEU_NodeSync and HEU_GeoSync, which does brunt of the work. The new HEU_NodeSync allows to work with non-HDA node networks, and automatically updates while in SessionSync. Both HEU_NodeSync and HEU_GeoSync now support loading objects as well a single SOPs, and fixes up an instancing bug. Improved SessionSync UI. Added new HAPI imports for HAPI_SaveNodeToFile and HAPI_LoadNodeFromFile. |
Fri. May 8, 2020 | |
18.5.206 | Unity plugin: Added new HEU_NodeSync which cooks a node, and loads its geometry, similar to HEU_GeoSync. Added new HEU_BaseSync as base case for both HEU_NodeSync and HEU_GeoSync, which does brunt of the work. The new HEU_NodeSync allows to work with non-HDA node networks, and automatically updates while in SessionSync. Both HEU_NodeSync and HEU_GeoSync now support loading objects as well a single SOPs, and fixes up an instancing bug. Improved SessionSync UI. Added new HAPI imports for HAPI_SaveNodeToFile and HAPI_LoadNodeFromFile. |
Fri. May 8, 2020 | |
18.5.206 | Unity plugin: Added new HEU_NodeSync which cooks a node, and loads its geometry, similar to HEU_GeoSync. Added new HEU_BaseSync as base case for both HEU_NodeSync and HEU_GeoSync, which does brunt of the work. The new HEU_NodeSync allows to work with non-HDA node networks, and automatically updates while in SessionSync. Both HEU_NodeSync and HEU_GeoSync now support loading objects as well a single SOPs, and fixes up an instancing bug. Improved SessionSync UI. Added new HAPI imports for HAPI_SaveNodeToFile and HAPI_LoadNodeFromFile. |
Fri. May 8, 2020 | |
18.5.206 | Unity plugin: Added new HEU_NodeSync which cooks a node, and loads its geometry, similar to HEU_GeoSync. Added new HEU_BaseSync as base case for both HEU_NodeSync and HEU_GeoSync, which does brunt of the work. The new HEU_NodeSync allows to work with non-HDA node networks, and automatically updates while in SessionSync. Both HEU_NodeSync and HEU_GeoSync now support loading objects as well a single SOPs, and fixes up an instancing bug. Improved SessionSync UI. Added new HAPI imports for HAPI_SaveNodeToFile and HAPI_LoadNodeFromFile. |
Fri. May 8, 2020 | |
18.5.206 | The OP_DataMicroNode object has a new data member for tracking context options that were used but did not exist during a cook. This will likely require recompiling any custom HDK nodes. |
Fri. May 8, 2020 | |
18.5.206 | The OP_DataMicroNode object has a new data member for tracking context options that were used but did not exist during a cook. This will likely require recompiling any custom HDK nodes. |
Fri. May 8, 2020 | |
18.5.206 | The OP_DataMicroNode object has a new data member for tracking context options that were used but did not exist during a cook. This will likely require recompiling any custom HDK nodes. |
Fri. May 8, 2020 | |
18.5.206 | The OP_DataMicroNode object has a new data member for tracking context options that were used but did not exist during a cook. This will likely require recompiling any custom HDK nodes. |
Fri. May 8, 2020 | |
18.5.206 | Fixed some bugs with changing context options not properly updating cook results if the context option was used by a node connected to the multi- input of a Reference or Sublayer LOP. Also added better, more visible tracking of the use of context options that don't exist. Fixed a bug that could cause errors or warnings generated by a Switch LOP to instead show up on the node that is an input to the Switch LOP. |
Fri. May 8, 2020 | |
18.5.206 | Fixed some bugs with changing context options not properly updating cook results if the context option was used by a node connected to the multi- input of a Reference or Sublayer LOP. Also added better, more visible tracking of the use of context options that don't exist. Fixed a bug that could cause errors or warnings generated by a Switch LOP to instead show up on the node that is an input to the Switch LOP. |
Fri. May 8, 2020 | |
18.5.206 | Fixed some bugs with changing context options not properly updating cook results if the context option was used by a node connected to the multi- input of a Reference or Sublayer LOP. Also added better, more visible tracking of the use of context options that don't exist. Fixed a bug that could cause errors or warnings generated by a Switch LOP to instead show up on the node that is an input to the Switch LOP. |
Fri. May 8, 2020 | |
18.5.206 | Fixed some bugs with changing context options not properly updating cook results if the context option was used by a node connected to the multi- input of a Reference or Sublayer LOP. Also added better, more visible tracking of the use of context options that don't exist. Fixed a bug that could cause errors or warnings generated by a Switch LOP to instead show up on the node that is an input to the Switch LOP. |
Fri. May 8, 2020 | |
18.5.206 | Added HAPI_SaveNodeToFile and HAPI_LoadNodeFromFile to save and load node networks in current Houdini Engine session. Fixed up a deadlock in SessionSync when main thread calls into HAPI. Bumbped HAPI version. |
Fri. May 8, 2020 |