Biomes in Unreal
Gamedev

Learn how to scatter plants with the SideFXLabs Biome toolset and bring them into Unreal Engine with Houdini Engine. Set up the example project, build an HDA, and pass landscape layers and custom per-instance data into Unreal materials for better environmental control and variation.

This project requires a SideFX Labs installation and some biome tools require Houdini version 20.5 or newer.

(1 response)

CREATED BY

BAILEY HOGAN

Bailey Hogan is a Technical Artist on the SideFX Labs team. She has experience with Houdini to Unreal Engine pipeline integration and real-time content generation in Unity. (environments, shaders, FX)

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COMMENTS

  • maitlandvt 3 days, 12 hours ago  | 

    I like yer sticky notes... and yer color co-ordinated netboxes!

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