Dobermann Otis
Film/TV

This scene demonstrates a muscle simulation setup on a Dobermann dog using the Otis solver in Houdini 21. It includes a complete muscle workflow, please note that the animation clip is not included in the file.

(1 response)

CREATED BY

ROD TEBISX HOUDINI CFX TD

Rod Tebisx is an experienced Senior Creature FX TD focused on procedural CFX, primarily advanced muscle and tissue simulations. Rod has worked on notable award-winning and nominated films such as The Crown (2016), Jurassic World: The Ride (2019), Good Omens (2019), His Dark Materials (2019), A Christmas Carol (2019), Jingle Jangle: A Christmas Journey (2020), Sheba: Hope Reef (2021), The Wheel of Time (2021), Men (2022) and Surviving Earch Documentary series (2025)

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COMMENTS

  • misha 3 weeks, 1 day ago  | 

    the skeleton, skin and muscles are also not included in the file...

    • Rob_Garcia 1 week, 4 days ago  | 

      I found the skin and muscles in the file. The defauly skin is there in one of the caches, I stashed it and brought it back up to the beginning of the flow. The animation seen in the clip is not included. There's a note saying as much. I was able to bypass the get_MOCAP scene and apply a keyframed rig pose to get some simple animation. Everything flows through after that enough for some basic testing.

      • misha 13 hours, 36 minutes ago  | 

        can you show me the cache...I can't find it....

  • misha 1 week, 1 day ago  | 

    ok, thanks

  • misha 20 hours, 58 minutes ago  | 

    can you show me the cache...I can't find it....

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