Procedural Fan: COPs texturing & UDIMs baking
Gamedev

A fully procedural prop fan built in Houdini, featuring a highpoly to lowpoly baking workflow in Copernicus. It bakes procedural textures across 3 UDIMs, mapping custom colors, wear, and other layers onto the mesh for game engine integration.

Includes .hip and Unreal project files.

(2 responses)

CREATED BY

LEI WU

I do realtime graphics, tech art and pipeline development for games.. leiwu.co/

More from Lei Wu

COMMENTS

  • maitlandvt 2 weeks, 4 days ago  | 

    lol @ only_fan.zip

  • srinivas_chilukuri 2 weeks, 4 days ago  | 

    even houdini is doing only_fans : )

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