How can I bake an animation channel?
8290 5 2- mzigaib
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- mzigaib
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- luoqiulin
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- amazingjay
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mzigaib
I just solve it.
In the dopesheet you just have to select where you want the keys and ctrl+k.
But shouldn't there be a more “procedural” way? I mean, let's say you want to export animation on all 500 frames… it'll be tiring to press “k” 500 times, right?
EDIT: Also, the approach you mentioned doesn't work on Rigid Body simulation (e.g., a falling cube)
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