How can I bake an animation channel?

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How can I bake an animation channel like in Maya? So that all the frames have keyframes on it.
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I just solve it.

In the dopesheet you just have to select where you want the keys and ctrl+k.
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mzigaib
I just solve it.

In the dopesheet you just have to select where you want the keys and ctrl+k.


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mzigaib
I just solve it.

In the dopesheet you just have to select where you want the keys and ctrl+k.

But shouldn't there be a more “procedural” way? I mean, let's say you want to export animation on all 500 frames… it'll be tiring to press “k” 500 times, right?

EDIT: Also, the approach you mentioned doesn't work on Rigid Body simulation (e.g., a falling cube)

Lacy, gently, wafting curtains.
http://www.youtube.com/watch?v=NN3eBvZvUXk [youtube.com]
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You can read in the channel in chops, right click the node and export. Set tolerance to 0 for keyframe on every frame (the invisible grey tiny iconless button at the upper right end of the window)
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I've written sims out to disk with FBX (fileSop) and imported into into Maya with no problems as well as 3dmax where it comes in under the guise of ptCloud or something like that.

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