invert relationship betw camera and scene...3D camera pin?

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I don't know the technical term for this, but I'm calling it a ‘3D pin of the camera’

Let's say I have a scene with grid, sphere, pyramid, box etc. Then we keyframe a camera to navigate the scene.

The end result I want is: what we see through the camera is exactly the same, only it is the camera that is still, and the scene is doing the rotation and translation.

Is this solved through transform expressions, chops? python?

Thanks in advance for any guidance.
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