Merge Maya FBX geometry problem

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I've imported an FBX file from Maya that contains 500 seperate object containers with animation. I would like to combine these together, but when I run the combine tool, the animation is lost.

Is there a way to retain the animation data on these?

Thanks for any help.
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When you use combine tool from shelf, you basically put all geometry into one geo container, and of course, loosing your animation, witch is on object level. By default, there is nothing you can do. But you can write small script in python, witch will merge all geometry into one, and append transform SOP for each peace with animation. :roll:
Aleksei Rusev
Sr. Graphics Tools Engineer @ Nvidia
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Try using the Extract shelf tool on the objects. This will create a new object that merges all of them into a single one. You can then use this to export a geometry cache for example.
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Thanks guys - Extract was exactly what I needed.
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