Hi, I've converted some metaballs to a set of polygons, and I'd like to turn them into a mesh for texturing, but I can't figure out how. Please could you take a look at my file and advise?
(Note: I end up with as many meshes as there are polygons)
Edit: I checked help on the Convert SOP
When converting from a set of polygons to a mesh, a single mesh will result only if: -more than one polygon is in the input, and -each polygon has exactly four points, and -the polygons are arranged as n rows by n columns -the polygons share coincident points (see Facet OP) Otherwise, each polygon is converted individually into a mesh. In fact, any individual face can be converted to any surface. This is accomplished by cutting the face into three or four adjacent sections, and then creating a patch from them.
OK, I'm still having trouble. How I can prepare the geometry this way? (into mesh form)
circusmonkey To be frank I cannot see any good reason why you would ever want to use a mesh as opposed to polygons when dealing with a organic object like a potato
Seriously though… It's just a simple shape I'm going for. And meshes (or NURBS) give the best results when just slapping a texture on there (using Rows & Cols for uv).
I am a noob to modelling though, and I'll keep it in mind.