hi, there, im a maya user, but as we know, maya is very limited in some areas that houdini is very powerfull, thats why im seriously moving myself to houdini.
the thing is, i want to do a venom-like effect… the efect can be seen here:
http://www.youtube.com/watch?v=sBaOEfWw1F4 [youtube.com]
i have some ideas how can be achieved after watching this,
with rigged curves and metaballs, but at the moment, i dont know how hard would be the process…
so i wanna ask if you have some ideas or directions, or techniques on how this can be achieved.
venom effect how could be done?
7550 5 2- dyei
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- dyei
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i found the report where they talk about that effect, where they say that, indeed, it was made with houdini.
http://features.cgsociety.org/story_custom.php?story_id=4091&page=3 [features.cgsociety.org]
http://features.cgsociety.org/story_custom.php?story_id=4091&page=3 [features.cgsociety.org]
- circusmonkey
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- xiondebra
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dyeiGreetings,
i found the report where they talk about that effect, where they say that, indeed, it was made with houdini.
http://features.cgsociety.org/story_custom.php?story_id=4091&page=3 [features.cgsociety.org]
I worked on that show and did some of the shots in that sequence. All the rigging was done in Maya and then we took points and surfaces (via Sony's PIT data exchange) into Houdini, instanced a crap load of metaballs and did some really cool things with the surfacing and displacement shaders.
Fun, fun show to work on; Ryan Laney was the supe for the goo team, he was amazing at pulling this creature into shape. Very, very heavy data flow for that effect, but not quite like what they had to do for the “SandMan”.
Mark
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- dim1984kimo
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dyei
hi, …
http://www.youtube.com/watch?v=sBaOEfWw1F4 [youtube.com]
….
Hi,
this link was dead, can you offer me another one?
thanks!
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