Hi
I have meshed my particle sim using particlefluidsurface SOP but now when i render i dont get motion blur i guess it because the topology of mesh changes in every frame
Is there any work arounf for this…
thanks
Arjun
Motion blur ???? particlefluidsurface
3288 4 0- tarjun
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- CaYuS
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Hi,
In your particlefluidsurface sop, attribute tab, specify “v” to sample the velocity attributes from your particles.
You can also enable the “filter attributes” on the filtering tab.
Should be fine after that.
In your particlefluidsurface sop, attribute tab, specify “v” to sample the velocity attributes from your particles.
You can also enable the “filter attributes” on the filtering tab.
Should be fine after that.
Adrien “CaYuS” TOUPET - FX TD @ WETA - http://www.cayus.net [cayus.net]
- tarjun
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