Hello everyone
This is my first animation with Houdini (well, if you don't count playing around with some half-finished rigs, it's my very first).
It's going to be a sequence for a live action movie I'm working on.
http://www.youtube.com/user/storytellerfilm?feature=mhee#p/u/1/YwlkXwl9Vu8 [youtube.com]
http://www.youtube.com/user/storytellerfilm?feature=mhee#p/u/0/eXSZJMTAHUk [youtube.com]
Feedback would be highly appreciated
Also, can someone tell me how to cycle an animation properly? I did it via dopesheet here, because nothing else worked, but thats not really good to work with…
dragon
First Animation
6228 7 0- dragon7
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- Dennis Weil
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- dragon7
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- Dennis Weil
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Your paths are set incorrectly.
On your fetch and export node you have to exchange
/obj/Raerejhu_animation_rig1/*
with
/obj/Raerejhu_animation_rig1
as well as enter a * into the Path parameter of your export node.
You would also have to trim your animation channels to the desired length to make the cycling work correctly. You can always check your results in the motion view. I've fixed your file and it shoudl work now, but i can't confirm that 100% as the embedded otl does not work for me unfortunately.
-dennis
On your fetch and export node you have to exchange
/obj/Raerejhu_animation_rig1/*
with
/obj/Raerejhu_animation_rig1
as well as enter a * into the Path parameter of your export node.
You would also have to trim your animation channels to the desired length to make the cycling work correctly. You can always check your results in the motion view. I've fixed your file and it shoudl work now, but i can't confirm that 100% as the embedded otl does not work for me unfortunately.
-dennis
- dragon7
- Member
- 5 posts
- Joined: Sept. 2011
- Offline
- Dennis Weil
- Member
- 150 posts
- Joined: May 2011
- Offline
- dragon7
- Member
- 5 posts
- Joined: Sept. 2011
- Offline
- Dennis Weil
- Member
- 150 posts
- Joined: May 2011
- Offline
The problem seems to be that the channels get exported to the wrong parameters.
The only way I could solve this is via prefixing all the animated parameters with something like ctrl and then just fetch those channels via ctrl* and also only export those to ctrl*.
If anyone has a better solution for this I'm also very interested.
-dennis
The only way I could solve this is via prefixing all the animated parameters with something like ctrl and then just fetch those channels via ctrl* and also only export those to ctrl*.
If anyone has a better solution for this I'm also very interested.
-dennis
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