I'm scattering points over a surface and want to get my uv color info on to the point. Anybody an idea how to do this quick.
cheers
uv 2 Cd
2857 3 2- claudio_101
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- claudio_101
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- grayOlorin
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Another approach you could use is the tex() expression with a point sop. After your scatter node, add a point SOP , under color choose add color, then for your expression use tex(“../yourTexturePathOnDisk.tga”, $MAPU, $MAPV, r) for the red. Copy that expression to the green and blue but change the last parameter to g and b respectively. Doing it this way you would not even need COPs
-G
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