renaissance brick work issue

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hello everybody,

its been a while since ive gotten truely stuck with houdini. however, it seems that time has arrived that i must seek council from the more experienced users.

what i am trying to acomplish is a renaissance brickwork pattern

what i have managed to get so far is this:


this was done using two foreach SOPs. the first one to create a row of bricks all with random widths. Then another one to stack them on top of each other with different heights.

Now what i cant find out how to do is give the stacked rows different widths than the original one.

I have attached the file in case i have not been clear.

thanks in advance for any help ^^ i am truly up a creek without a paddle here
[imageshack.us]

Attachments:
bricks.hipnc (58.3 KB)

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See attached,
I tried making random points along a spline then snapped them to a fixed minimum width using the fuse SOP.

Attachments:
brickwork.hipnc (97.7 KB)

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Hi Chris,
I used yet another approach. I tried doing it with the copy sop.
Two lines, one for the vertical bricks and one for the horizontal bricks are used as a reference. The points on both lines are shifted with a noise to get the randomness and the size in between the points is calculated to get the height and the width of the bricks.

Inside the geometry you'll find a control sop with different parameters to play around with.
Cheers

Attachments:
Screen shot 2011-12-05 at 10.22.14.png (41.1 KB)
bricks_v2.hipnc (159.3 KB)

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ooh very cool, thanks guys ^^
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