I was wondering if there's a way in Houdini to get the surface area of geometry? I intend to use it to come up with masses of objects. Multiply it with density. Bounding box is nice but only for box-y objects.
You could use the Measure SOP to give each primitive an area attribute, and to sum it all up you can use a Attribute Promote SOP promoting with Sum as Promotion Method.
As usual there might be other ways as well but that's the first I come to think about.
Thanks, man. It's nice that there's a OP available to do this. I thought I had to go through point distances or something else that's way beyond of my skill.